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Re: Simple Logger

Posted: Thu Jun 03, 2010 12:45 pm
by Heiko
I haven't looked at this script yet, but I'd like to include it in the main release. My questions:
Is it ready?
Do you want to include it into the main release?

Re: Simple Logger

Posted: Thu Jun 03, 2010 12:59 pm
by Wyd
I honestly can't think of any thing else to add that can't be done with whats already there, so in sense, its ready.

Give me a day or two to really test it out and make sure I haven't done anything stupid with this latest version, and once thats done, its good to go.

Edit: Turns out I did..fixing it now...

Re: Simple Logger

Posted: Thu Jun 03, 2010 1:45 pm
by Wyd
Fixed a whole bunch of stupid errors...

Should all be working as advertised now!

Re: Simple Logger

Posted: Fri Jun 04, 2010 4:18 pm
by Vadi
I'd be nice to have a utility function to force flush a file, so one doesn't have to wait until the buffer auto-writes again if they want to check the latest piece of the log.

Re: Simple Logger

Posted: Sat Jun 05, 2010 2:56 am
by Wyd
Can do... Though CloseFile will flush it, and the script opening the file again after will take a negligable amount of time

Re: Simple Logger

Posted: Mon Nov 01, 2010 6:18 am
by syrik
am I supposed to be able to import this? Or am I just supposed to copy/paste into an alias.

Re: Simple Logger

Posted: Mon Nov 01, 2010 11:04 pm
by Wyd
Yup, just go to the Triggers/Alias screen, click import, and import in the XML file

Re: Simple Logger

Posted: Tue Nov 02, 2010 12:49 am
by syrik
hrm, not letting me import (can't click on it). Thanks for the help.

Re: Simple Logger

Posted: Sat Nov 13, 2010 7:25 pm
by tsuujin
So does this capture what goes to the screen, or just what comes in from the game (like the built in logger does)? I'd like to be able to log what I actually see after all the triggers and so forth have done their thing.

Re: Simple Logger

Posted: Sat Nov 13, 2010 9:35 pm
by Vadi
screendump script captures what goes on the screen. This one captures like the built-in does.