Name Highlighter v3

Share your scripts and packages with other Mudlet users.
icesteruk
Posts: 287
Joined: Sun Jan 20, 2013 9:16 pm

Re: Name Highlighter v3

Post by icesteruk »

this looks like a good script, could it be used in a different Mud to the ones said here?

or.. any away to just make it a, ADD / remove alias.. so you can manually set people to highlight?

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Vadi
Posts: 5042
Joined: Sat Mar 14, 2009 3:13 pm

Re: Name Highlighter v3

Post by Vadi »

Yeah, you can give it an add/remove alias - look at the code on how it removes and adds names, it is fairly simple.

icesteruk
Posts: 287
Joined: Sun Jan 20, 2013 9:16 pm

Re: Name Highlighter v3

Post by icesteruk »

thanks, I'll give it a shot tonight

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demonnic
Posts: 886
Joined: Sat Dec 05, 2009 3:19 pm

Re: Name Highlighter v3

Post by demonnic »

I would note here that having looked over the script, if you collect all of your enemies into a table such as myEnemies = { "Bob", "Tracy", "Mary" } then you can simply hl.readEnemies(myEnemies) to get this to highlight your enemies.

The only trick is to get all of your enemies into one table before calling the hl.readEnemies() function.

Alary
Posts: 4
Joined: Tue Mar 26, 2013 8:34 pm

Re: Name Highlighter v3

Post by Alary »

Ok, so, this doesn't exactly work well for Lusternia. As I don't think we have city allies, so it ruins me trying to get citizens up. Is there any way to bypass that?

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