this looks like a good script, could it be used in a different Mud to the ones said here?
or.. any away to just make it a, ADD / remove alias.. so you can manually set people to highlight?
Name Highlighter v3
Re: Name Highlighter v3
Yeah, you can give it an add/remove alias - look at the code on how it removes and adds names, it is fairly simple.
Re: Name Highlighter v3
thanks, I'll give it a shot tonight
Re: Name Highlighter v3
I would note here that having looked over the script, if you collect all of your enemies into a table such as myEnemies = { "Bob", "Tracy", "Mary" } then you can simply hl.readEnemies(myEnemies) to get this to highlight your enemies.
The only trick is to get all of your enemies into one table before calling the hl.readEnemies() function.
The only trick is to get all of your enemies into one table before calling the hl.readEnemies() function.
Re: Name Highlighter v3
Ok, so, this doesn't exactly work well for Lusternia. As I don't think we have city allies, so it ruins me trying to get citizens up. Is there any way to bypass that?