
I still recommend installing this on a brand new profile so it doesn't conflict with any GUI elements you might already have.
The script includes what I mentioned a couple posts back with Druid:Animate() It all works off a single timer called Druid Animate. In addition to what you saw in the video, you can also use the numpad to make him walk in any cardinal direction. Due note that the 'walk' action will make the Druid appear a bit larger than normal. This is because I was still toying with photoshop and how I'd create the images. But it works. I'll fix it later.

You can still follow the directions I gave a few posts back to have the Druid do what you want.
Druid:Animate(action,direction,frames,pattern)
Just so you know....
Walk uses 8 frames
Idle uses 10 frames
Attack uses 19 frames
You can use the Druid:Animate() function for any images you have. Just store them in the Druid folder of getMudletHomeDir() in the following format: "action"_"direction""frame#".png
So saving a .png image as "attack_sw1.png" would save as the "attack" action in a southwest direction for the first frame.
There's a million uses for this you just need a bit of Mudlet knowledge and your imagination

Enjoy!