Accents
Re: Accents
Are you sure your game supports displaying accents?
Re: Accents
Yes, here is part of the input and output of the mud:
http://prntscr.com/2afvj9
That was taken with zmud.
http://prntscr.com/2afvj9
That was taken with zmud.
Re: Accents
I'm not sure how can you fix that off the top of my head. Maybe someone else can chip in with experience dealing with this.
- SlySven
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- Location: Deepest Wiltshire, UK
- Discord: SlySven#2703
Re: Accents
Are some parts of Mudlet not capable of handling UTF-8 encoded text, I vaguely remember thinking that the Lua subsystem might have issues with non-ASCII text but I could be wrong there... One tiny niggle I spotted is that the "letter" code usable for rooms in the 2D maps is encoded or used in a way (restricted to range 0-255?) that could limit the characters that can be used (whereas a decent Monotype font can have all sorts of useful glyphs to encode a representation of what the room is for or has !!! - and for the really adventurous you can extend a font in the Private use areas - including Unicode points in the range starting at U+E000 - with something like fontforge).
The important thing to remember if processing such text is that byte counts do not correspond to character counts - though the rules for interpreting such streams are very specific about what is and is not a valid combination of bytes - on the brighter side - misjudging where a character starts and ends is only likely to miss up one or two characters.
I haven't looked into how the Qt libraries can help with handling such text streams but I'm sure they can help!
The important thing to remember if processing such text is that byte counts do not correspond to character counts - though the rules for interpreting such streams are very specific about what is and is not a valid combination of bytes - on the brighter side - misjudging where a character starts and ends is only likely to miss up one or two characters.
I haven't looked into how the Qt libraries can help with handling such text streams but I'm sure they can help!