Mudlet remote access?
Posted: Wed Oct 02, 2013 6:33 am
Hi,
I'm an Australian player and have a generally high latency (210ms) that is fairly inhibitory for some aspects of the MUD that I play, Achaea. A friend of mine has an external curing system that she connects mudlet to, which I thought was a fantastic idea - and this got me thinking..
Is there any way to run mudlet's lua engine in a daemon-esque mode? What I am envisioning is running mudlet-remote to connect to the MUD on an external server box located closer to the actual game servers, which would then have curing/latency sensitive triggers loaded into the engine. It would then forward the game prompt/content to the client normally, except that my client would contain no curing triggers as this would all be handled on the remote end.
Is this possible under mudlet currently, or is it something I would need to request/code myself? There's a few limitations with the concept, but getting significantly faster curing seems like it may be worth the effort.
I'm an Australian player and have a generally high latency (210ms) that is fairly inhibitory for some aspects of the MUD that I play, Achaea. A friend of mine has an external curing system that she connects mudlet to, which I thought was a fantastic idea - and this got me thinking..
Is there any way to run mudlet's lua engine in a daemon-esque mode? What I am envisioning is running mudlet-remote to connect to the MUD on an external server box located closer to the actual game servers, which would then have curing/latency sensitive triggers loaded into the engine. It would then forward the game prompt/content to the client normally, except that my client would contain no curing triggers as this would all be handled on the remote end.
Is this possible under mudlet currently, or is it something I would need to request/code myself? There's a few limitations with the concept, but getting significantly faster curing seems like it may be worth the effort.