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4.2 - overhauled stopwatches, secure passwords storage, ANSI colours for scripting and more

Posted: Sun Oct 13, 2019 11:56 am
by Vadi
This update now stores characters' passwords securely, improves selection (but more work to do there), adds ANSI colours to cecho and friends, and fixes the font spacing in the error console.

We know quality of the last few updates hasn't been amazing, and quality is something we pride ourselves in. We've worked extra hard this time to test everything! :)
Overview
Download

Please provide all feedback and problem reports on 4.2 here or over on Github!

Re: 4.2 - overhauled stopwatches, secure passwords storage, ANSI colours for scripting and more

Posted: Sun Oct 13, 2019 1:24 pm
by MikeyKJr
Just updated to Mudlet 4.2. Upon exiting game received:

"startStopWatch: bad argument #1 type (stopwatch id as number or name as string expected, got
nil!)"

The other is game specific - SVOF customized prompt disappeared again (but I can fix it)!

Re: 4.2 - overhauled stopwatches, secure passwords storage, ANSI colours for scripting and more

Posted: Sun Oct 13, 2019 1:30 pm
by Vadi
It looks like there's a bug in the code that the new Mudlet now finds :)

Re: 4.2 - overhauled stopwatches, secure passwords storage, ANSI colours for scripting and more

Posted: Sun Oct 13, 2019 1:37 pm
by MikeyKJr
It doesn't break mine. I was just posting to let you guys know :)

Re: 4.2 - overhauled stopwatches, secure passwords storage, ANSI colours for scripting and more

Posted: Mon Oct 14, 2019 4:25 am
by Vadi
Thanks for doing that. On second thought it looks like the stopwatches break a lot of things, despite our extensive testing...

Re: 4.2 - overhauled stopwatches, secure passwords storage, ANSI colours for scripting and more

Posted: Tue Oct 15, 2019 11:40 pm
by Buchmann
I ran into an issue after updating to 4.2 and 4.2.1 with the mapper. I have a map file that works fine in 4.1.2, but when I update to the latest version of Mudlet and attempt to load in the map I get a bunch of errors like:

--------------------------- Area id: 1 "The Island" ---------------------------
[ ALERT ] - Area with this id expected but not found, will be created.

At this point it does create the areas, but all the rooms in there are deleted and it essentially wipes out all the map data.

Re: 4.2 - overhauled stopwatches, secure passwords storage, ANSI colours for scripting and more

Posted: Wed Oct 16, 2019 5:06 am
by Vadi
Sorry about that. Are you able to share the map file here?

Re: 4.2 - overhauled stopwatches, secure passwords storage, ANSI colours for scripting and more

Posted: Wed Oct 16, 2019 12:38 pm
by Buchmann
Attached the map file. Tested on both a Mac and Windows laptop, version 4.2 and 4.2.1 both do the same thing. Once it loads in I still see a list of all the areas, but all room data is lost.

Re: 4.2 - overhauled stopwatches, secure passwords storage, ANSI colours for scripting and more

Posted: Mon Oct 28, 2019 5:07 pm
by SlySven
Sorry if this hasn't been sorted for you already - but that sounds as if you are being hit by the same bugfix for an issue that came about with the release of Qt 5.13 which was first used on the macOs releases (and Arch Linux AUR package builds) - someone else reported the same thing which I discussed in: https://github.com/Mudlet/Mudlet/issues/3197 - if you want to recover that map it will need to be loading into a Mudlet 4.1.x version, saved with a map format of 18 maximum and then that file can be loaded into the current Mudlet version and then resaved with a later map format version number...

Re: 4.2 - overhauled stopwatches, secure passwords storage, ANSI colours for scripting and more

Posted: Mon Oct 28, 2019 5:35 pm
by SlySven
Ah - I can do that for you - here is the same file (though I have moved to the room with ID 1) saved in version 18 format which can be loaded safely and fully into the current version of Mudlet:
sloth-map-version18.dat
(2.44 MiB) Downloaded 606 times
Hope that helps.