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Mudlet 3.2 is available!

Posted: Wed Jun 07, 2017 1:54 pm
by Vadi
Finally welcoming summer in the northern hemisphere, Mudlet 3.2.0 is here. Mudlet can display text in many other languages now, coroutines are available, and userwindows (stand-alone miniconsoles) have been massively improved!

Overview
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Download
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Please provide all feedback and problem reports on 3.2.0 here! Feature requests can be done in our dedicated thread.

Re: Mudlet 3.2 is available!

Posted: Wed Jun 07, 2017 3:38 pm
by xabre
Hi, thanks for new release.

One possible bug, seems that statusbar is always visible, even if I set it to Off. Is that intended behavour?

That's strange..I changed the font, and it dissapeared!?! Probably a temporary issue, will report if it occurs again.

Re: Mudlet 3.2 is available!

Posted: Wed Jun 07, 2017 6:40 pm
by AchAnneke
So, I've upgraded and all of that... I start setting up my basic defenses and every version I've tried so far, when you try to vdefup myrrh;vkeep myrrh and let it try to def it up it crashes the client. It also has randomly crashed through out game play while hunting. No idea why, thought maybe someone else had experienced this today too? Only noticed it today.

Re: Mudlet 3.2 is available!

Posted: Wed Jun 07, 2017 9:51 pm
by Jor'Mox
I'm still trying to figure out what purpose coroutines serve in the context of a MUD client. It seems as if that role is already filled via triggers/events/etc. Granted, maybe I'm just used to writing multiple functions, based around the current infrastructure, to accomplish a goal that could be more elegantly accomplished via coroutines... but I'm not really seeing it.

Re: Mudlet 3.2 is available!

Posted: Thu Jun 08, 2017 12:49 pm
by Dakhor
Now I havent tested it but it seems with the help of coroutines I can do things a bit more like in cmud that has a #wait command.

There is something to be said to have everything contained in one code and not multiple functions for those of us who are not coders.

Reading the releasenotes and the short text in the manual and I already want to try this out on some automation where I have failed before.

Cheers

DaC

Re: Mudlet 3.2 is available!

Posted: Thu Jun 08, 2017 1:44 pm
by xabre
Ok, it happened again.
Upon starting Mudlet 3.2.0 statusbar is always visible, regardless of the setting in preferences.
To make it diappear, I have to disable main toolbar and enable main menu, and a few seconds after it disappears. I can enable main toolbar after that again.
Not sure how it's all related, but it 3.1.0 I had no such problem, and all dependancies, incuding versions of those dependancies are the same. Is there a way I can debug it better, as I basically get nothing in terminal when starting Mudlet?

I've tested the provided appimage as well, and same happens there just like on my own build.

Re: Mudlet 3.2 is available!

Posted: Thu Jun 08, 2017 6:49 pm
by Vadi
We'll look into it, sorry about that.

Re: Mudlet 3.2 is available!

Posted: Thu Jun 08, 2017 10:21 pm
by xabre
Thanks. Let me know if I can help.

Re: Mudlet 3.2 is available!

Posted: Fri Jun 09, 2017 12:54 am
by Nyyrazzilyss
Not sure is this is what the above was referring to, but for some reason i've got an orange horizontal bar running across the bottom of the screen with 3.2
mud3_2.png

Re: Mudlet 3.2 is available!

Posted: Fri Jun 09, 2017 10:50 am
by Vadi
It is the statusbar, your Mudlet styling just has it coloured orange.