Mudlet-1.2.0-pre6 released

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Heiko
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Mudlet-1.2.0-pre6 released

Post by Heiko » Mon Aug 23, 2010 10:36 am

We've released a new preview for windows MAC coming up shortly, Linux -> latest source code from git

Windows: pre6
http://sourceforge.net/projects/mudlet/files

- Geyser fix
- Linux compile fix
- lots of new functions for the mapper to make mapping on the fly possible for MUDs without a map db


Mac (pre7)
http://ixokai.io/get/Mudlet-mac-1.2.0-pre7.zip

new features: in 1.2.0-pre5
- scroll bug fixed
- fully working gmcp support
- a bunch of special functions for advanced system needs

new features: in previous previews:
- mapper now shows environment colors
- a number of new scripting functions for the mapper to allow for more advanced mapper scripts like area locking, room and area lookups etc.
- new resetProfile() function that resets your currently connected profile without disconnecting fro the MUD
- functions to allow command line scripting
- misc. bugfixes and functions

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Heiko
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Re: Mudlet-1.2.0-pre4 released

Post by Heiko » Mon Aug 23, 2010 8:06 pm

new update Mudlet-1.2.0-pre4

new functions and misc fixes

- new mudlet-lua framework gets loaded correctly now
- Geyser gets loaded correctly

- getPath(from, to) returns true if a path can be found, otherwise false. The chosen path can be retrieved from the table speedWalkPath

- gotoRoom() returns false properly now, if no such path can be found

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Heiko
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Re: Mudlet-1.2.0-pre4 released

Post by Heiko » Mon Aug 23, 2010 8:15 pm


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tsuujin
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Re: Mudlet-1.2.0-pre4 released

Post by tsuujin » Tue Aug 24, 2010 5:03 am

is that "new update for windows! Linux and mac later"
or
"new update for windows and linux! Mac later"?

If the later, where's the source?

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Vadi
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Re: Mudlet-1.2.0-pre4 released

Post by Vadi » Tue Aug 24, 2010 10:57 pm

git has been updated now.

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Heiko
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Re: Mudlet-1.2.0-pre4 released

Post by Heiko » Tue Aug 24, 2010 11:04 pm

I hope that I haven't forgotten anything, but git should be up to date now. If there are missing files, let me know.
On compiling:
- you can only use qmake for the time being. cmake cannot be used.
- you cannot do a make install currently. Mudlet needs to be started from within the src directory with ./mudlet on Linux
The reason is the new LuaGlobal.lua loading code which was necessary after LuaGlobal got improved massively + Geyser was added.

If you run into problems, let me know.

You need a bunch of Lua dependencies and as soon as the GMCP patch will get included (prolly tonight or tomorrow) there's even more dependencies. If you have missing dependencies Mudlet will still work in most cases, but some Lua scripts that depend on certain modules will not work. On startup Mudlet shows error messages if it cannot load the Lua dependencies.

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Vadi
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Re: Mudlet-1.2.0-pre4 released

Post by Vadi » Wed Aug 25, 2010 11:30 pm

I needed to install nvidia-current-dev, libboost1.40-dev, and libqt4-opengl-dev on Ubuntu in order to compile the latest.

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Heiko
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Re: Mudlet-1.2.0-pre4 released

Post by Heiko » Fri Aug 27, 2010 8:27 pm

ixokai made the mac package: available here: http://sourceforge.net/projects/mudlet/ ... p/download

Iocun
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Re: Mudlet-1.2.0-pre4 released

Post by Iocun » Sat Aug 28, 2010 5:29 pm

Thanks a lot! I'm still having several problem with this mac version though. The Line Delta bug is still there for me, and I can't get the mapper to work. Specifically, when I open the mapper, it looks like this:
Image
I.e. randomly jumbled graphics from what's behind the Mudlet window. Also, once I close the mapper window, I can't open it again (the Map button simply doesn't react anymore after the first time).

Is there an earlier mac version that already has a mapper (I might have missed that). In that case I could see if it works with that earlier version.
Last edited by Iocun on Sat Aug 28, 2010 5:33 pm, edited 1 time in total.

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Heiko
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Re: Mudlet-1.2.0-pre4 released

Post by Heiko » Sat Aug 28, 2010 5:32 pm

Ixokai will need to look into the openGL issue, but what line delta bug are you talking about?

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