Mudlet Mapper preview
Posted: Sat Apr 24, 2010 1:42 pm
It's not done yet, but this version is already usable and will walk you around your wold reliably. However, the mapper is in an early stage and can only be used with IRE games right now, but it'll get better in the future
1. a)If you play Achaea import this package for the autowalker: You'll need to change the path to the gfx folder as usual.
b) If you play any of the other IRE games import this autowalker without the additional GUI elements:
http://drop.io/mudlet_mapper
2. download the new Mudlet version Mudlet-1.2.0-pre2.exe from here: http://sourceforge.net/projects/mudlet/ ... e/download
screenshots of what you'll get in Achaea: On the other IRE games you'll get the mapper in a dock window unless you'll add a script to display the mapper inline like in the Achaea demo: trouble shooting:
0. Log in your game and move to a room that has an ingame map e.g. the market of a big city. Log out and restart Mudlet.
1. pick your game from one of the default IRE game profiles (click on one of the IRE icons in the connection dialog).
2. click on the map button
3. map download will start
4. after map download the map data has to be processed. During this time Mudlet will freeze. The time needed to process the map data will depend on your computer (between several seconds - several minutes)
5. Once you can see the map save the profile and quit Mudlet
6. restart Mudlet, Map will be up quickly now
7. import the newAchaeapack to get the autowalker scripts, save your profile and restart
8. Now you should be good to go. Depending on your game, you'll have to add a few trigger patterns to suit your game to detect closed doors and do swimming. Just add the new patterns to the existing pattern list in the respective trigger
Troubleshooting: If you have downloaded map data before but cannot see a map: a) Make sure that you are in a room that actually has an ingame map. b) delete everything in .config/mudlet/profiles/yourgame/maps
Give it a try, and please post on your experiences:
What mapper are you coming from?
What features are you missing here?
What is your general feedback on the mapper?
What new features would you like to see?
1. a)If you play Achaea import this package for the autowalker: You'll need to change the path to the gfx folder as usual.
b) If you play any of the other IRE games import this autowalker without the additional GUI elements:
http://drop.io/mudlet_mapper
2. download the new Mudlet version Mudlet-1.2.0-pre2.exe from here: http://sourceforge.net/projects/mudlet/ ... e/download
screenshots of what you'll get in Achaea: On the other IRE games you'll get the mapper in a dock window unless you'll add a script to display the mapper inline like in the Achaea demo: trouble shooting:
0. Log in your game and move to a room that has an ingame map e.g. the market of a big city. Log out and restart Mudlet.
1. pick your game from one of the default IRE game profiles (click on one of the IRE icons in the connection dialog).
2. click on the map button
3. map download will start
4. after map download the map data has to be processed. During this time Mudlet will freeze. The time needed to process the map data will depend on your computer (between several seconds - several minutes)
5. Once you can see the map save the profile and quit Mudlet
6. restart Mudlet, Map will be up quickly now
7. import the newAchaeapack to get the autowalker scripts, save your profile and restart
8. Now you should be good to go. Depending on your game, you'll have to add a few trigger patterns to suit your game to detect closed doors and do swimming. Just add the new patterns to the existing pattern list in the respective trigger
Troubleshooting: If you have downloaded map data before but cannot see a map: a) Make sure that you are in a room that actually has an ingame map. b) delete everything in .config/mudlet/profiles/yourgame/maps
Give it a try, and please post on your experiences:
What mapper are you coming from?
What features are you missing here?
What is your general feedback on the mapper?
What new features would you like to see?