The Parade Ship System (just a showoff)
Posted: Mon Mar 22, 2010 7:03 am
You guys have been a very supportive community and I am constantly blown away by the power of Mudlet.
I'd like to take a moment to show off my personal system in its current incarnation, created entirely with your guys' help. It isn't even close to finished, but it's going full-steam!
First and foremost, here's a pic:
http://imgur.com/iDMHK.jpg
Explanation:
There are of course standard features, such as the pretty grey frames and various gauges.
The ttl h0tt13 on the right is a conversion of one of my favorite images by GenzoMAN of DeviantART (original (warning, full nudity): http://genzoman.deviantart.com/art/Slave-47759901). I turned it into pixel art myself. She even has a reason to be mostly undressed! As my character is currently only wearing a dress, she is listed as "essentially naked" in my STATUS (which is weird, but oh well). When she wears more (or less!) clothing, the picture changes accordingly. The portrait also supports her "changeself" ability, and changes race suitably. Here's her as a Merian: http://imgur.com/lOfTF.jpg
The background of the portrait will also change based on the terrain of the room I'm in. That's not currently implemented.
More impressive and easy to view in front of people at work is the internal working of the system itself. As you can see in the output, I have a special interface, accessed merely by typing SYSTEM, that provides whoever is using the system with a full diagnostic and documentation. The intent will be to provide the guts of the system for free, and to write a combat engine that I can charge credits for. :3
Anyway, that's it for now. I'm first and foremost a graphic designer, so it probably makes sense that that's what I did first. I'll keep this updated as it gets swankier. Lemme know what'cha think!
I'd like to take a moment to show off my personal system in its current incarnation, created entirely with your guys' help. It isn't even close to finished, but it's going full-steam!
First and foremost, here's a pic:
http://imgur.com/iDMHK.jpg
Explanation:
There are of course standard features, such as the pretty grey frames and various gauges.
The ttl h0tt13 on the right is a conversion of one of my favorite images by GenzoMAN of DeviantART (original (warning, full nudity): http://genzoman.deviantart.com/art/Slave-47759901). I turned it into pixel art myself. She even has a reason to be mostly undressed! As my character is currently only wearing a dress, she is listed as "essentially naked" in my STATUS (which is weird, but oh well). When she wears more (or less!) clothing, the picture changes accordingly. The portrait also supports her "changeself" ability, and changes race suitably. Here's her as a Merian: http://imgur.com/lOfTF.jpg
The background of the portrait will also change based on the terrain of the room I'm in. That's not currently implemented.
More impressive and easy to view in front of people at work is the internal working of the system itself. As you can see in the output, I have a special interface, accessed merely by typing SYSTEM, that provides whoever is using the system with a full diagnostic and documentation. The intent will be to provide the guts of the system for free, and to write a combat engine that I can charge credits for. :3
Anyway, that's it for now. I'm first and foremost a graphic designer, so it probably makes sense that that's what I did first. I'll keep this updated as it gets swankier. Lemme know what'cha think!