Mudlet features and API requests

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Re: Mudlet features and API requests

Post by Jor'Mox » Fri Feb 02, 2018 2:23 pm

Unfortunately, it has been a recurring issue with Mudlet on the Mac, with multiple different versions doing the same thing, before some other version comes out that fixes it. It makes me wonder if it is the same problem being pulled back into the code repeatedly, as otherwise there would have to be several different ways that the exact same problem could be made to happen, and it would be weird for there to be so many different pieces of code that could dictate initial screen size.

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Re: Mudlet features and API requests

Post by Vadi » Fri Feb 02, 2018 3:02 pm

Nothing related to screen size has been changed in a very long while that I remember... SlySven?

We should continue the discussion on that ticket.

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Re: Mudlet features and API requests

Post by SlySven » Mon Feb 05, 2018 6:48 am

There is code that I haven't grokked to save and restore the placement of (I think) things that are independent of the main application window (again, I think): floating toolbars, "user" windows (the floating, dockable one) as well as the main window. IIUIC that ultimately comes down to the Window Manager - something outside of the Mudlet application - listening to and responding to the placement requests that Mudlet makes {but that may be an X11 - i.e. a Linux/FreeBSD thing and I do not know if macOs/Windows does exactly the same thing].

If we gained a developer who has a real Mac to work on it may improve our chances of solving issues that specifically manifest there; I just do not know yet of any, err, intrepid coders in C++ who use that platform and use Mudlet and want to put themselves forward, they would, I feel, be warming welcomed into the fold. :)

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Re: Mudlet features and API requests

Post by Nanocore » Fri Feb 09, 2018 8:53 pm

I have the qualifications that you specify except Im a mudlet newbie. The only other problem is I may not have that much time to work on it. Spurts here and there, but am motivated at the moment having just started with MUDs.

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