Re: Extreme slowdowns with setRoomArea/resetRoomArea
Posted: Mon Apr 25, 2016 12:52 am
I don't -think- i'm running in a debug build, though it's possible. I'm compiling with minimal changes to src.pro the tree from
https://github.com/SlySven/Mudlet/tree/ ... et_updated
In addition to myself, someone else with an osx system has also compiled that particular tree + running my script with it. Neither of us are running into any errors.
I can't speak to other muds/scripts packages, however, as far as mines concerned i'd probably have to see the changes i'm talking about now (with edge finding, hiding the default area) as something for a different commit. For this one, +1 and merge it
Thanks again btw! Previously I couldn't pass 15k rooms in a map without running into major slowdowns. I'd split everything into multiple maps, and this let me merge everything back to a single map (40k rooms) with no end user speed issues
https://github.com/SlySven/Mudlet/tree/ ... et_updated
In addition to myself, someone else with an osx system has also compiled that particular tree + running my script with it. Neither of us are running into any errors.
I can't speak to other muds/scripts packages, however, as far as mines concerned i'd probably have to see the changes i'm talking about now (with edge finding, hiding the default area) as something for a different commit. For this one, +1 and merge it
Thanks again btw! Previously I couldn't pass 15k rooms in a map without running into major slowdowns. I'd split everything into multiple maps, and this let me merge everything back to a single map (40k rooms) with no end user speed issues