Re: Update area in dropdown?
Posted: Mon May 02, 2016 3:45 pm
The map structure i'm using is very related to the mud I play - It's a diku that doesn't provide room numbers itself, and has many loops/teleports/non-grid areas. I'm using nothing but pre-built maps, then unlocking them as progress occurs. The map format used is my choice, but I really need to stick with a format that is also readable/usable in 3.0-delta. I might change it in the future, but not yet.
My mapfile right now is at 38k rooms, and loading/saving isn't instant, but just a second or two - Not an issue. That's again going to be something really mud/map specific though, and something to just keep in mind for the future - Other then your test case, are there any muds -with active development at this time using mudlet- with maps that size?
My mapfile right now is at 38k rooms, and loading/saving isn't instant, but just a second or two - Not an issue. That's again going to be something really mud/map specific though, and something to just keep in mind for the future - Other then your test case, are there any muds -with active development at this time using mudlet- with maps that size?