The map structure i'm using is very related to the mud I play - It's a diku that doesn't provide room numbers itself, and has many loops/teleports/non-grid areas. I'm using nothing but pre-built maps, then unlocking them as progress occurs. The map format used is my choice, but I really need to stick with a format that is also readable/usable in 3.0-delta. I might change it in the future, but not yet.
My mapfile right now is at 38k rooms, and loading/saving isn't instant, but just a second or two - Not an issue. That's again going to be something really mud/map specific though, and something to just keep in mind for the future - Other then your test case, are there any muds -with active development at this time using mudlet- with maps that size?
Update area in dropdown?
- SlySven
- Posts: 1023
- Joined: Mon Mar 04, 2013 3:40 pm
- Location: Deepest Wiltshire, UK
- Discord: SlySven#2703
Re: Update area in dropdown?
Well that test map is one from, I think, Lusternia (one of the I.R.E. "five") - I haven't got my development branch loaded with the work I was doing to include a manual XML import capability (those I.R.E. servers provide ones that Mudlet can download and install auto-magically but not manually at present) but with a bit of shell-fu I see their public maps had room counts of:
- Achaea: 18545
- Aetolia: 20749
- Imperian: 19228
- Lusternia: 18357
- Midkemia: 10485