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(mapping script) SlothMUD Mapper
Posted: Tue Oct 21, 2014 4:43 am
by Akaya
I created a mapping script for use in SlothMUD (slothmud.org:6101).
Utilizes MSDP info. You'll want to request this info with the sendMSDP() function.
MAPPING ON will enable mapping mode.
MAP START will create the first room.
Enjoy!
Re: (mapping script) SlothMUD Mapper
Posted: Wed Oct 22, 2014 11:49 pm
by SlySven
Must confess I created a character (with this moniker) for SlothMud a while ago but haven't made any headway in mapping it so far - are you intending to share the map you make?
Re: (mapping script) SlothMUD Mapper
Posted: Thu Oct 23, 2014 7:51 am
by Vadi
Don't need to use the exitmap map now - 3.0 direction functions accept all sorts of ways expressing direction. The docs have been updated to mention that.
Re: (mapping script) SlothMUD Mapper
Posted: Thu Oct 23, 2014 8:29 pm
by Akaya
SlySven wrote:Must confess I created a character (with this moniker) for SlothMud a while ago but haven't made any headway in mapping it so far - are you intending to share the map you make?
I haven't had a chance to map too many areas myself. I'll get the major cities done and post them here.
Vadi wrote:Don't need to use the exitmap map now - 3.0 direction functions accept all sorts of ways expressing direction. The docs have been updated to mention that.
Ah, I see. I'll update it to use this. Thank you.
Re: (mapping script) SlothMUD Mapper
Posted: Mon Oct 27, 2014 3:02 am
by Akaya
Here's a map I have started. UNZIP it! Then install the contained .dat file using the Mudlet UI. Settings > Mapper tab > Pick map file
I was able to map Newbatia (the town you usually start in), and the major cities of Bal Harbour, Aisholm Town, Thassalus, and, I believe, The Island.
That should give a good start on things. If mapping mode is enabled with MAPPING ON, it should auto-map as you walk around.
Re: (mapping script) SlothMUD Mapper
Posted: Wed Apr 20, 2016 11:06 pm
by hagfelsh
Hello I'm completely new to mudlet.... I've managed to install it and found your sloth script & added that to packages. I'm not entirely sure on how to activate and use your plugin though... where do I enter the commands or strings to invoke the script?