Good working pair? available code base + realy good mapper ?

All and any discussion and development of the Mudlet Mapper.
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Beven
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Joined: Thu Oct 10, 2013 4:11 pm

Good working pair? available code base + realy good mapper ?

Post by Beven » Thu Oct 10, 2013 4:24 pm

Does there exist a realy good mapper script for a mud for which the code base is publicly available. A set that works extreamly well? Yes a realy good mapper script is that high up the priority list that it might just make the decision of what code base to use for my mud. So does such a pair exist? If there are several, even better.

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Vadi
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Joined: Sat Mar 14, 2009 3:13 pm

Re: Good working pair? available code base + realy good mapp

Post by Vadi » Thu Oct 10, 2013 7:57 pm

There are several mapper scripts available in Mudlet - http://forums.mudlet.org/viewforum.php?f=13

Mine's quite fine, but it is not for an obtainable code base.

Beven
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Joined: Thu Oct 10, 2013 4:11 pm

Re: Good working pair? available code base + realy good mapp

Post by Beven » Sat Oct 12, 2013 5:48 am

I need one WITH an obtainable code base.. thus the subject. Thanks anyway.

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chris
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Joined: Fri Jun 17, 2011 5:39 am

Re: Good working pair? available code base + realy good mapp

Post by chris » Tue Oct 15, 2013 11:14 pm

It's up to you what you reveal to players. You can use LPMUD, DIKU, SMAUG, etc. and just codify the information you want to give players. There are existing scripts for LPMUDs for Mudlet.

Beven
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Joined: Thu Oct 10, 2013 4:11 pm

Re: Good working pair? available code base + realy good mapp

Post by Beven » Wed Oct 16, 2013 1:49 pm

So let me rephrase the question. does anyone have personal direct working experience successfuly using an available for download mudlet mapper script on a mud which is using an available for download, in its current form, codebase?

As in does there exist anywhere at all any fully functional turnkey mud + mudlet map script combination? I don't mean the mud needs to be turnkey like fully fleshed out or anything, but a mapper script and basic generic mud which work together out of the box? I want to build a world, and map it. I would rather not spend all my free time reinventing the wheel. I want to download thw wheel in working condition and work on the restof the damn car.

does such a thing exist or not?

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chris
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Re: Good working pair? available code base + realy good mapp

Post by chris » Wed Oct 16, 2013 2:31 pm

Sure. Use LPMUD and my mapping script (https://github.com/Chris7/3k-Scripts). The only part you need to change is the triggers to recognize the room information to however you want to declare them.

Pick whatever driver you want:
http://en.wikipedia.org/wiki/LPMud

Beven
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Joined: Thu Oct 10, 2013 4:11 pm

Re: Good working pair? available code base + realy good mapp

Post by Beven » Wed Oct 16, 2013 3:22 pm

Thank you

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