Issue with sprint/swim in Lusternia

All and any discussion and development of the Mudlet Mapper.
Post Reply
warmuk
Posts: 8
Joined: Wed Jul 03, 2013 6:28 am

Issue with sprint/swim in Lusternia

Post by warmuk » Wed Jul 03, 2013 6:48 am

I recently set up the mudlet-mapper with the latest map script on my Lusternia profile. GMCP enabled, etc. and it has been working fine for days. There was an update the other day and I updated it, still in working order. I have the ability to sprint now, so I enabled it in the mapper with MCONFIG SPRINT TRUE.

The issue I am having is when I attempt to GOTO a room that requires me to travel through rooms with water in them. If I am attempting to travel in one direction through multiple rooms of water, the mapper script sends (SPRINT SWIM DIR) instead of (SWIM DIR). So basically, it seems like autowalking through water rooms doesn't work unless:

A) both sprint and waterwalk are disabled
or
B) both sprint and waterwalk are enabled (and you actually have a waterwalk enchantment)

I know this probably isn't an issue for most people because they will likely have waterwalk, but as a newbie in Lusternia, I got sprint much sooner than I acquired the enchantment. Not sure if this is just a bug for me or if it's something wrong with the script.

User avatar
Vadi
Posts: 4720
Joined: Sat Mar 14, 2009 3:13 pm

Re: Issue with sprint/swim in Lusternia

Post by Vadi » Wed Jul 03, 2013 8:16 am

Yeah, it is a bug in the script - it doesn't account for the option and just adds the sprint onto the command. Something to be fixed.

warmuk
Posts: 8
Joined: Wed Jul 03, 2013 6:28 am

Re: Issue with sprint/swim in Lusternia

Post by warmuk » Wed Jul 03, 2013 6:49 pm

Thanks for the quick response, and for the great mapper!

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests