Extend purpose of Stub Exits
Posted: Fri Apr 12, 2013 6:05 pm
Currently the UI to add stub exits is via a number code that specifies the direction that a stub on the map is drawn. This takes care of marking an exit in a known direction n, ne,..., nw, up, down, (and "in" & "out" once the map drawing code gets "fixed") - if we were to unify the code to use the actual exit commands like the other exit functions setDoor() and setExitWeight() do, we could then accommodate Special Exits that we know of but do not know the destination of. I believe that unification of exit information commands has been listed as a "to do" item.
We do not currently have a system to map such Special exits stubs (although a short, custom line can be done already) - and it may not be something that can be generated auto-magically; however from a perspective of modelling a MUD world it would be constructive to have a way of detailing, say, that one can "jump out" of a tower several stories up - even if you do not know if your character would survive the fall let alone where your battered body will end up...
Such a change would allow that at the cost of breaking the current interface.
We do not currently have a system to map such Special exits stubs (although a short, custom line can be done already) - and it may not be something that can be generated auto-magically; however from a perspective of modelling a MUD world it would be constructive to have a way of detailing, say, that one can "jump out" of a tower several stories up - even if you do not know if your character would survive the fall let alone where your battered body will end up...
Such a change would allow that at the cost of breaking the current interface.