Wilderness Map

All and any discussion and development of the Mudlet Mapper.
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Akaya
Posts: 412
Joined: Thu Apr 19, 2012 1:36 am

Wilderness Map

Post by Akaya » Mon Jan 21, 2013 4:42 am

Has anyone had any luck capturing the wilderness map in Achaea?

I've seen and heard of people doing this but haven't had 100% success myself.

Any tips or examples would be most appreciated!

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chris
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Joined: Fri Jun 17, 2011 5:39 am

Re: Wilderness Map

Post by chris » Mon Jan 21, 2013 6:59 pm

Why's it difficult to capture?

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Akaya
Posts: 412
Joined: Thu Apr 19, 2012 1:36 am

Re: Wilderness Map

Post by Akaya » Mon Feb 04, 2013 8:22 pm

Right now I have a color trigger for the room name that opens a gate to capture everything.

The gate closes with another color trigger for the room description.

When sent to a miniConsole, I get the following:
Image

Is there a better way to do this? I don't want it to include the room description.

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Heiko
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Re: Wilderness Map

Post by Heiko » Mon Feb 04, 2013 9:09 pm

Put the room description gate closer before the capture triggers :)

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Akaya
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Joined: Thu Apr 19, 2012 1:36 am

Re: Wilderness Map

Post by Akaya » Tue Feb 05, 2013 10:01 am

Ah... clever. Thank you.

Works perfectly now. I open the gate on gmcp.Room.Info and close it with a color trigger for the room description.

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Akaya
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Re: Wilderness Map

Post by Akaya » Tue Feb 05, 2013 8:09 pm

I plan on touching it up in the near future so it can be added to this forum:
http://youtu.be/eDzszoRaRzQ

Thanks again!

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