Locked Doors/OneWay exits

All and any discussion and development of the Mudlet Mapper.
Post Reply
Filion
Posts: 93
Joined: Sat Mar 26, 2011 4:21 pm

Locked Doors/OneWay exits

Post by Filion »

I am sorry if that has been adressed before, but I could not find anything similar
I want my mapper to be able to place a special symbol when a door exists in the room.
I also want to be able to put oneway exits, with an arrow. Are there any functions that let me do it?

User avatar
Omit
Posts: 190
Joined: Sun Aug 01, 2010 10:54 pm
Location: Middle Earth
Contact:

Re: Locked Doors/OneWay exits

Post by Omit »

If you want to mark a room with a symbol/charecter you can use
setRoomChar(RoomID, "D" ) (only displays if map is in 2d mode)

As for a one way exit, the mapper will map them... you could mark them by using the "custom exit lines" (rightclick room on the map) to distingush them from others. (I have no experiance with this one and cannot tell you if/how well this works and do not know if this can be done with scripting yet)

Filion
Posts: 93
Joined: Sat Mar 26, 2011 4:21 pm

Re: Locked Doors/OneWay exits

Post by Filion »

The custom exit lines do not work for a reason like it is supposed to do

User avatar
chris
Posts: 493
Joined: Fri Jun 17, 2011 5:39 am

Re: Locked Doors/OneWay exits

Post by chris »

I'll fiddle around with this and see if we can get some better glyphs for these instances.

Post Reply