Best way to get started

All and any discussion and development of the Mudlet Mapper.
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DevArrah
Posts: 47
Joined: Sat Oct 29, 2011 4:57 pm

Best way to get started

Post by DevArrah » Mon Oct 31, 2011 6:15 pm

I'm very interested in the mapping component of this and have a lot of ideas I could implement via scripts and possible code. I've read the preliminary API documentation but it seems incomplete.

Does someone have a recommendation for the script or is my best option reading the source?

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Vadi
Posts: 4646
Joined: Sat Mar 14, 2009 3:13 pm

Re: Best way to get started

Post by Vadi » Mon Oct 31, 2011 8:57 pm

Documentation on the mapping functions is pretty up to date, except for the new stuff added in test4: http://wiki.mudlet.org/w/Manual:Lua_Fun ... _Functions

IRE mapping script is a pretty fully-featured script to enable the use of the Mudlet Mapper for IRE games: http://wiki.mudlet.org/w/IRE_mapping_script

And there are other mapper scripts that are quite good as well, especially the 3 kingdoms one: http://forums.mudlet.org/viewforum.php?f=13

That would give a pretty good overview

DevArrah
Posts: 47
Joined: Sat Oct 29, 2011 4:57 pm

Re: Best way to get started

Post by DevArrah » Tue Nov 01, 2011 5:42 pm

Thanks :) I've started playing with the 3k script but it's giving me all sorts of problems. Time to get my hands dirty!

Daagar
Posts: 84
Joined: Fri Feb 19, 2010 2:42 am

Re: Best way to get started

Post by Daagar » Thu Nov 03, 2011 1:31 am

I have a 3k mapper script available as well for tinkering up on github: http://github.com/daagar/3-Kingdoms. Feel free to check it out, if looking for sample code (though maybe not _good_ code). Depending on what Chris' changes bring though, I may simply wholesale switch to that :)

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