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Issue with grid mode/wilderness mapping in Achaea

Posted: Fri Aug 05, 2011 5:27 pm
by Sanaki
Saw grid mode, figured it'd be a good thing to get going for wilderness travel. Unfortunately, Upon enabling it and attempting to use it in Achaea, I realized the directional room numbers are all 0 in such areas. I also can't seem to see that enabling grid mode actually changed anything, but until I get it working without having to create every room individually, that's hard to gauge. Error seen was as follows:

(mapper): Can't link to the ne, it leads to a room with ID 0 (and that's not supported yet). Can't link to the nw, it leads to a room with ID 0 (and that's not supported yet). Can't link to the s, it leads to a room with ID 0 (and that's not supported yet). Can't link to the se, it leads to a room with ID 0 (and that's not supported yet). Can't link to the e, it leads to a room with ID 0 (and that's not supported yet). Can't link to the sw, it leads to a room with ID 0 (and that's not supported yet). Can't link to the w, it leads to a room with ID 0 (and that's not supported yet). Can't link to the n, it leads to a room with ID 0 (and that's not supported yet).

Any suggestions for how to make this work anyway?

Re: Issue with grid mode/wilderness mapping in Achaea

Posted: Fri Aug 05, 2011 10:07 pm
by Vadi
Implement wilderness mapping, which is a rather big task :)

Re: Issue with grid mode/wilderness mapping in Achaea

Posted: Sat Aug 06, 2011 7:06 am
by Sanaki
...yeah, somehow not quite up to that task, but fun thought anyway.