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Swimming delay

Posted: Wed Mar 02, 2011 12:50 pm
by Daarknes
Ok, I am sure this has probably been covered elsewhere, but I can't find it or figure out how to fix it. When I use the mapper to speed walk into a room you would have to swim too, it keeps triggerring off "There's water ahead of you. You'll have to swim in that direction to make it through." and spamming the "swim dir" command over and over with the effect that I never swim anywhere. At first I thought that just adding a delay to it would be sufficient, then I recalled that that delay needed would vary based on network latency. Is there away to have it trigger the swim command once, and then wait until it receives the new %gmcp.room.info to send the next command?


Actually, in general is there a way to make it check for that before it moves every time? Not sure if that would be desirable or not, but I can't see why not. Hell, even just having the option would be nice. I am not certain if there is a new config xml file for the mapper floating around. I downloaded on that was linked here on the forums, but it seems pretty dated. I am using the Mudlet 2.0 though, so I don't think that is the issue.

Re: Swimming delay

Posted: Wed Mar 02, 2011 5:38 pm
by Vadi
I'm not sure what the conclusion of your post is, but yes, swimming does need fixing in the IRE mapper script.

Re: Swimming delay

Posted: Wed Mar 02, 2011 5:56 pm
by Daarknes
Also the abort button on the map downloader pop-up window doesn't work.

Re: Swimming delay

Posted: Wed Mar 02, 2011 6:29 pm
by Vadi
Yep.

Re: Swimming delay

Posted: Wed May 18, 2011 1:00 pm
by csmall
ive seen that too. must look pretty funny me flapping my arms around going nowhere. It's pretty annoying though.

Re: Swimming delay

Posted: Wed May 18, 2011 10:56 pm
by Vadi
Nobody else sees the msg

Re: Swimming delay

Posted: Thu May 19, 2011 2:46 am
by csmall
Vadi wrote:Nobody else sees the msg
Do you mean that
  • its not visible to other players when you are doing this; or
  • noone else is having this bug

Re: Swimming delay

Posted: Thu May 19, 2011 2:49 am
by Vadi
The first. Everyone has the problem.

Re: Swimming delay

Posted: Thu May 19, 2011 6:57 am
by Beliar
I fixed that locally be replacing the code in the "swim exit" trigger with this:
Code: [show] | [select all] lua
send("swim " .. speedWalkDir[speedWalkCounter], false)
mmp.pause("on")
tempTimer(2.5, [[mmp.pause("off")]])
It works well enough here, though one may have to test what delay works best for him.

Re: Swimming delay

Posted: Mon May 30, 2011 5:37 pm
by Vadi
This has been properly fixed in the latest update of the script. Thanks!