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Steps to implement mapper on LPmud?

Posted: Tue Feb 01, 2011 7:15 am
by killergate
Hi,

Is there any guide or suggestions as to which steps I need to go through to implement mapper use/drawing/storing/loading on a LPmud-style mud?

/kg

Re: Steps to implement mapper on LPmud?

Posted: Tue Feb 01, 2011 8:18 am
by Heiko
All of this is handled automatically. The only thing that you need to create rooms and exits. I don't want to publish an official API or any demos until the mapper is complete (ETA soon).

Re: Steps to implement mapper on LPmud?

Posted: Tue Feb 01, 2011 8:21 am
by killergate
Hi,

Oh, thats nice - I've tried the recent RC1-snapshot, but I'm too clueless to make it work. Looking forward to the release.

/kg

Re: Steps to implement mapper on LPmud?

Posted: Fri May 18, 2012 5:58 am
by Kass
Will this happen? DId this happen already?

Re: Steps to implement mapper on LPmud?

Posted: Fri May 18, 2012 8:09 am
by Heiko
The mapper manual is still being worked on http://wiki.mudlet.org/w/Manual:Mapper# ... utowalking
At this point you should look at my Avalon.de demo mapping script or one of the various other LP related mapper scripts in the mapper section of the forum.