Steps to implement mapper on LPmud?

All and any discussion and development of the Mudlet Mapper.
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killergate
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Joined: Tue Feb 01, 2011 7:09 am

Steps to implement mapper on LPmud?

Post by killergate » Tue Feb 01, 2011 7:15 am

Hi,

Is there any guide or suggestions as to which steps I need to go through to implement mapper use/drawing/storing/loading on a LPmud-style mud?

/kg

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Heiko
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Joined: Wed Mar 11, 2009 6:26 pm

Re: Steps to implement mapper on LPmud?

Post by Heiko » Tue Feb 01, 2011 8:18 am

All of this is handled automatically. The only thing that you need to create rooms and exits. I don't want to publish an official API or any demos until the mapper is complete (ETA soon).

killergate
Posts: 4
Joined: Tue Feb 01, 2011 7:09 am

Re: Steps to implement mapper on LPmud?

Post by killergate » Tue Feb 01, 2011 8:21 am

Hi,

Oh, thats nice - I've tried the recent RC1-snapshot, but I'm too clueless to make it work. Looking forward to the release.

/kg

Kass
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Joined: Sun Feb 19, 2012 10:40 pm

Re: Steps to implement mapper on LPmud?

Post by Kass » Fri May 18, 2012 5:58 am

Will this happen? DId this happen already?

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Heiko
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Re: Steps to implement mapper on LPmud?

Post by Heiko » Fri May 18, 2012 8:09 am

The mapper manual is still being worked on http://wiki.mudlet.org/w/Manual:Mapper# ... utowalking
At this point you should look at my Avalon.de demo mapping script or one of the various other LP related mapper scripts in the mapper section of the forum.

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