(mapping script) Mudlet Mapper script for Achaea/IREs

All and any discussion and development of the Mudlet Mapper.
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Vadi
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Joined: Sat Mar 14, 2009 3:13 pm

Re: (mapping script) Mudlet Mapper script IREs

Post by Vadi » Mon May 16, 2011 6:36 am

Sanaki wrote: (mapper): Added missing exit in to Entering a long cave (7050). in exit to 7050 doesn't actually exist, removed it.
This happens on entering a room with any in or out exit while mapping is active.
Not an issue for me:
You see exits leading east, west, and in.
6700h, 6105m, 32400e, 29400w ex-in
Entering a long cave.
You see exits leading east and out.
6700h, 6105m, 32398e, 29400w ex-rl
(mapper): Room: Entering a long cave #: 7050 area: Shala'jen, the Monastery of (187)
(mapper): Coordinates: x:3, y:4, z:-3, locked? nope, weight: ?
(mapper): Exits (2):
east -> Slime coated butchering chamber (7051)
out -> Before a sunken cave (7049)
out
in
Before a sunken cave.
You see exits leading east, west, and in.
6700h, 6105m, 32398e, 29400w ex-
Entering a long cave.
You see exits leading east and out.

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Omni
Posts: 131
Joined: Fri Feb 12, 2010 10:26 am

Re: (mapping script) Mudlet Mapper script IREs

Post by Omni » Mon May 16, 2011 7:18 am

Edit: This problem fixed. Worked after restarting.
I also have the same problem with it deleting in/out exits with mapping turned on. Twice it's happened.
(mapper): Added missing exit out to Tumbleweeds blowing across the sands (4771). out exit to
4771 doesn't actually exist, removed it.

A sunken antechamber in an abandoned shrine.
The intoxicating scent of poppy flowers and resinous smoke wafts through the air, cast by the
presence of a healing shrine of Mysrai nearby.
You see exits leading east and out.
6931|119, 5943|100, 7987|126, 100, 99, 8p (exdbSsi)- 01:08:46.249
(mapper): Room: A sunken antechamber in an abandoned shrine #: 23687 area: nil (0)
(mapper): Coordinates: x:0, y:0, z:0, locked? nope, weight: ?
(mapper): Exits (1):
east -> Beneath a broken mosaic (23729)
(mapper): Added missing exit in to A sunken antechamber in an abandoned shrine (23687). in
exit to 23687 doesn't actually exist, removed it.
(mapper): Added missing exit in to The Portals of Celest (6834). in exit to 6834 doesn't
actually exist, removed it.

You follow Lady Zynna Val'Andra ether to on the upper deck of the Pool of Stars.
6931|119, 6806|114, 7558|116, 100, 100, 10p (exdbSsi)- 23:40:02.807
On the upper deck of the Pool of Stars.
A golden light flows outward from a shield shrine of Terentia nearby. This location is flooded
with shallow, crystal clear water. The stars twinkle in the clear night sky. A statue of Archon
stands here, memorializing his noble spirit. Sir Inagin La'Saet, Dagger of Dawn towers here,
shrouded. He wields a rapier of the Holy Flame in each hand. Lady Zynna Val'Andra stands nearby,
her form limned in a halo of serene white light. She wields a coral staff in her left hand.
You see exits leading north, northeast, southeast, southwest, northwest, down (open door), and
in.

6931|119, 6806|114, 7558|116, 100, 100, 10p (exdbSsi)- 23:40:03.274
Zynna nods her head emphatically.
6931|119, 6806|114, 7558|116, 100, 100, 10p (exdbSsi)- 23:40:06.791
(mapper): Added missing exit out to On the upper deck of the Pool of Stars (1967). out exit to
1967 doesn't actually exist, removed it.

You follow Lady Zynna Val'Andra in to the Portals of Celest.
Last edited by Omni on Mon May 16, 2011 9:19 am, edited 2 times in total.

Sanaki
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Joined: Wed Mar 09, 2011 1:30 am

Re: (mapping script) Mudlet Mapper script IREs

Post by Sanaki » Mon May 16, 2011 8:08 am

I figured out what's causing the in/out issues, sent it his way. As for the hidden exit issue, would be nice if we could somehow mark an exit as hidden or intermittent so it won't be cleared by the mapper. Simpler solution would just make that option toggleable, but that's less fun in the long run.

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Vadi
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Re: (mapping script) Mudlet Mapper script IREs

Post by Vadi » Mon May 16, 2011 11:48 pm

I've made an option for autoremoving exits and set it by default to be off.

Sanaki
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Re: (mapping script) Mudlet Mapper script IREs

Post by Sanaki » Tue May 17, 2011 12:41 am

Win. Much appreciated. That'll save a lot of time and trouble on my part as a mapper.

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Vadi
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Re: (mapping script) Mudlet Mapper script IREs

Post by Vadi » Tue May 17, 2011 2:02 am

That's the idea.

New release available, fixes many things. Updated the wiki for new information, take a look.

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Omni
Posts: 131
Joined: Fri Feb 12, 2010 10:26 am

Re: (mapping script) Mudlet Mapper script IREs

Post by Omni » Tue May 17, 2011 11:55 pm

Problem with the mapper not updating area ids properly on creating a new area.
(mapper): Room: Central Greatroom #: 14347 area: nil (213)
List of all rooms in Eli'Silar (17):
14347: Central Greatroom.
14639: Banquet Hall.
14657: Eli'Silar Sanctuary of the Soul.
14791: Serenity Pool.
14886: Library.
14973: A stylish suite of carved wood.
15030: An open and spacious study.
15084: Temple of Chimes.
15322: The Grotto.
15504: AquaTech Laboratories.
15594: A plush room filled with coloured light.
15657: A Floating Secret Garden.
15858: A domed room ringed with pillars.
20140: Dramube Triangle.
20374: A Serene Garden, With a Modest Stone Building.
20578: Meditation Room.
21515: Chapel.
Had to restart mudlet. But then after restarting, room look doesn't seem to work on mapped rooms.
Get these two errors:
[ERROR:] object:<Room look> function:<Alias251>
<[string "function mmp.echo(what)..."]:319: attempt to concatenate field 'currentroom' (a
boolean value)>
[ERROR:] object:<Room look> function:<Alias251>
<searchRoom: wrong argument type>
On a recently mapped room, and it was all working before restarting. Seemed to popup on a newly mapped area after I reconnected in said area.
And room look refuses to let me do it for other rooms besides the one I'm in.
rl
(mapper): Room: The centre of Nautilus Pompilus at Voluta Diadema (road) #: 1548 area: City of
New Celest (11)
(mapper): Coordinates: x:2, y:0, z:0, locked? nope, weight: ?
(mapper): Exits (3):
east -> On upper Voluta Diadema (road) (1613)
southeast -> at the start of spiraling Nautilus Pompilus street (1631)
west -> The Pool of Stars (1964)
rl 19126
(mapper): Room: The centre of Nautilus Pompilus at Voluta Diadema (road) #: 1548 area: City of
New Celest (11)
(mapper): Coordinates: x:2, y:0, z:0, locked? nope, weight: ?
(mapper): Exits (3):
east -> On upper Voluta Diadema (road) (1613)
southeast -> at the start of spiraling Nautilus Pompilus street (1631)
west -> The Pool of Stars (1964)
No errors.

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Omni
Posts: 131
Joined: Fri Feb 12, 2010 10:26 am

Re: (mapping script) Mudlet Mapper script IREs

Post by Omni » Wed May 18, 2011 7:49 am

Really am loving the mapping so far, have gotten a lot of stuff mapped, but it seems that the mapper takes a nosedive when it comes to in/out exits on mapping. It also refuses to add rooms you haven't entered in an area you're mapping, even when there's a listed exit on room look in the direction of the room you want to add.

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Vadi
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Joined: Sat Mar 14, 2009 3:13 pm

Re: (mapping script) Mudlet Mapper script IREs

Post by Vadi » Mon May 30, 2011 5:37 pm

Small update - fixing is properly fixed now, + in/out exits -should- be automappable now (considers them to be on different levels, but you can move that as you'd like)

Delrayne
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Re: (mapping script) Mudlet Mapper script IREs

Post by Delrayne » Wed Jun 08, 2011 5:41 pm

Hey Vadi, here is my suggestion for how the who list should look, when you get around to it.

Delrayne - Master Delrayne Bharathian - (15627) At the foot of a fungi l (Ithaquan Council)

Nothing fancy, basically mimics whytes, but I figure since thats what the vast majority are use to, why change it. Unless you have a better design in mind, in which case I can't wait.

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