(mapping script) Mudlet Mapper script for Achaea/IREs

All and any discussion and development of the Mudlet Mapper.
Samyaza
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Joined: Fri Dec 24, 2010 11:29 pm

Re: (mapping script) Mudlet Mapper script IREs

Post by Samyaza » Mon May 02, 2011 11:54 am

How do I add the area names in?
for some reason every rooms comes up as being in nil.

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Vadi
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Re: (mapping script) Mudlet Mapper script IREs

Post by Vadi » Mon May 02, 2011 7:43 pm

Try updating to the latest Mudlet, first. Then it'd probably the script that needs debugging.

Samyaza
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Joined: Fri Dec 24, 2010 11:29 pm

Re: (mapping script) Mudlet Mapper script IREs

Post by Samyaza » Sun May 15, 2011 5:29 pm

I remember seeing something about an add-in for aetherspace/wilderness maps. Any news on that?

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Vadi
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Re: (mapping script) Mudlet Mapper script IREs

Post by Vadi » Sun May 15, 2011 9:18 pm

That's for Avalon DE. I haven't done any work on it yet to integrate it into this script, but you're welcome to start

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Vadi
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Re: (mapping script) Mudlet Mapper script IREs

Post by Vadi » Mon May 16, 2011 1:40 am

Mapping aliases and basic-automapping (requires GMCP) are now available in the script!

Sanaki
Posts: 110
Joined: Wed Mar 09, 2011 1:30 am

Re: (mapping script) Mudlet Mapper script IREs

Post by Sanaki » Mon May 16, 2011 3:10 am

Couple issues with the newest mapper changes.

First:
(mapper): Added missing exit in to Entering a long cave (7050). in exit to 7050 doesn't actually exist, removed it.
This happens on entering a room with any in or out exit while mapping is active.

Second:
'[string "--mmp_mapping_newroom..."]:85: bad argument #1 to 'pairs' (table expected, got no value)'
Seemingly happens on entering rooms with no visible exits.

Third:
'[string "--mmp_mapping_newroom..."]:72: attempt to index local 'x' (a nil value)'
Actually, I've got no clue on this one. Try going into the Shala'jen past to see this happen. Saw it in another room as well, but I'm not disclosing the location of that room due to IC concerns.

Edit:
The third appears to happen when attempting to create rooms where it can't see how you got there.

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Omni
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Re: (mapping script) Mudlet Mapper script IREs

Post by Omni » Mon May 16, 2011 3:28 am

Sanaki wrote:Couple issues with the newest mapper changes.

First:
(mapper): Added missing exit in to Entering a long cave (7050). in exit to 7050 doesn't actually exist, removed it.
This happens on entering a room with any in or out exit while mapping is active.

Second:
'[string "--mmp_mapping_newroom..."]:85: bad argument #1 to 'pairs' (table expected, got no value)'
Seemingly happens on entering rooms with no visible exits.

Third:
'[string "--mmp_mapping_newroom..."]:72: attempt to index local 'x' (a nil value)'
Actually, I've got no clue on this one. Try going into the Shala'jen past to see this happen. Saw it in another room as well, but I'm not disclosing the location of that room due to IC concerns.

Edit:
The third appears to happen when attempting to create rooms where it can't see how you got there.
Encountered that third problem also, when trying to map two different manses in Lusternia. And when you delete an area you created, it doesn't seem to remove the area name off the area list.

Now I'm encountering the problem of it deleting exits also. It only happens when mapping mode is turned on.
Last edited by Omni on Mon May 16, 2011 3:48 am, edited 1 time in total.

Sanaki
Posts: 110
Joined: Wed Mar 09, 2011 1:30 am

Re: (mapping script) Mudlet Mapper script IREs

Post by Sanaki » Mon May 16, 2011 3:33 am

Adding onto the previous, tried manually linking. Had some issues with some of the rlk, rlc, etc until I realized the wiki lists the command's syntax a bit off. Worked fine once I changed it to "rlk <room> <dir>". Second though:

(mapper): in isn't a valid normal exit.

'Nuff said.

EDIT (yes, me and edits):
Realized it was looking for "i", "o", "u", "d", etc. On the other hand, attempting to manual link ins (and not outs) just returns this:
(mapper): Couldn't create an exit.

Also, you can do rlk out, but not rlk in. ???

Sanaki
Posts: 110
Joined: Wed Mar 09, 2011 1:30 am

Re: (mapping script) Mudlet Mapper script IREs

Post by Sanaki » Mon May 16, 2011 3:54 am

Adding on even more, it seems to want to delete hidden exits on encountering them and there doesn't appear to be a way to disable this behaviour.

Also, there appears to be no way to create a room only accessible by a special exit. I see no way to create a room with a designated room number, attempting to create an exit from a room that doesn't exist only confuses it, and there appears to be no way to change the room id of a room you create with rlc.

Sanaki
Posts: 110
Joined: Wed Mar 09, 2011 1:30 am

Re: (mapping script) Mudlet Mapper script IREs

Post by Sanaki » Mon May 16, 2011 4:07 am

Another odd one:
'setRoomCoordinates: wrong argument type'
Seems to happen on room entry occasionally, though re-entering the room fixes it?

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