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Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Posted: Sun Jun 23, 2013 10:22 am
by Vadi
Bug report from Aetolia: "The 'gallop' function is currently bugged in Aetolia, where waterwalking does not exist and it is impossible to gallop from a water room. The script will attempt to gallop, fail because of the water, attempt to swim, fail because swimming on horseback is not allowed, then repeat the process."

Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Posted: Thu Jul 25, 2013 9:04 pm
by Vadi
Bug report from Achaea: "There is rubble ahead of you preventing you from moving quickly." message should make the mapper not try to dash through the exit, but walk instead.

Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Posted: Tue Sep 10, 2013 12:14 pm
by knownothing
Maybe someone asked this already , than I apologize.


Is there a way to make the roomnumbers show up in the who-list?

Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Posted: Tue Sep 10, 2013 7:47 pm
by Vadi
It should show them already, but perhaps it doesn't have the trigger for your game or your game changed how the who list is shown.

Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Posted: Thu Sep 19, 2013 5:06 am
by Vadi
Desired feature: universe tarot support in Achaea.

Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Posted: Sat Sep 28, 2013 10:47 am
by athree
My guild skill provides me a GLIDE <direction> instead of the general SPRINT command. Is there a way to make GLIDE work like sprint when using mapper to speedwalk?

Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Posted: Thu Oct 03, 2013 11:28 pm
by Vadi
There isn't an option to enable this. If you'd like to, and are able to, you can code it in by looking at how sprint is handled in the script.

Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Posted: Fri Oct 04, 2013 2:30 pm
by athree
Vadi wrote:There isn't an option to enable this. If you'd like to, and are able to, you can code it in by looking at how sprint is handled in the script.

Thank you. I will try to do what I can.

Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Posted: Fri Dec 27, 2013 8:18 am
by Vadi
Bug reported:

Sent By: Nizaris on 12/27/7:47
(( Mapper trigger update: when there is rubble, it is impossible to gallop/dash. Trigger line on failed attempt is 'There is rubble ahead of you preventing you from moving quickly. Reference room: 'A collapsed tunnel', #8249, in Blackrock. )).

Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Posted: Sun Mar 09, 2014 3:08 am
by Vadi
Issue - 'rl' might show the wrong environment name. Environment IDs are mostly used to colours, so they are shared among many environments, and the 'rl' alias doesn't make that disctinction.