(mapping script) Mudlet Mapper script for Achaea/IREs

All and any discussion and development of the Mudlet Mapper.
Sohl
Posts: 13
Joined: Mon May 10, 2010 7:17 pm

Re: Mudlet Mapper Lua for IREs

Post by Sohl » Mon Nov 29, 2010 12:37 pm

Ignore the above, wrong topic.

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Vadi
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Joined: Sat Mar 14, 2009 3:13 pm

Re: Mudlet Mapper Lua for IREs

Post by Vadi » Sat Dec 04, 2010 4:52 pm

Updated 'todo' list.

Kanner
Posts: 6
Joined: Wed Nov 03, 2010 4:53 pm

Re: Mudlet Mapper Lua for IREs

Post by Kanner » Wed Dec 22, 2010 3:44 am

I installed all of this and most of it seems to be working fine until I go to swim. It repeats the command over and over until it eventually goes in the direction. Not sure if it needs to wait a bit or what is going on. I didn't seem to find anything in the forumns about it, any ideas?

Game output looks like this and I'm on Lusternia by the way:

(mapper): Starting speedwalk from 952 to 5650: (1 - sw)
3318h, 3612m, 3612e, 10p elrx-
There's water ahead of you. You'll have to swim in that direction to make it through.
3318h, 3612m, 3612e, 10p elrx-
You begin to steadily swim southwest.
3318h, 3612m, 3612e, 10p elrx-
(1 - sw)
There's water ahead of you. You'll have to swim in that direction to make it through.
3318h, 3612m, 3612e, 10p elrx-
You begin to steadily swim southwest.
3318h, 3612m, 3612e, 10p elrx-
(1 - sw)
There's water ahead of you. You'll have to swim in that direction to make it through.
3318h, 3612m, 3612e, 10p elrx-
You begin to steadily swim southwest.

Repeats several more times until it finally moves and I get:

(mapper): We've arrived! Took us 19.3s.

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Vadi
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Re: Mudlet Mapper Lua for IREs

Post by Vadi » Wed Dec 22, 2010 3:55 am

It needs code to have it wait longer than usual for swimming, rubbles, etc. Feel free to contribute if you can fix this, it's relatively simple.

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Vadi
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Re: Mudlet Mapper Lua for IREs

Post by Vadi » Sun Jan 23, 2011 4:57 pm

I've foulproofed the mapper against getting messed up while speedwalking - before it'd still arrive at the destination, but spam you while on your way there and not raise the arrived event proper. Now it's all fine:
(mapper): Starting speedwalk from 2907 to 2909: (2 - n)(1 - nw)
The Inner Sea.
The stars twinkle in the clear night sky. You see exits leading south, northwest, and down.
5350h, 6600m|100%, 114e%, 10p, 100w%, 99e%, ex -
(1 - nw)
(mapper): Ended up off the path, recalculating a new path...
(mapper): Starting speedwalk from 2872 to 2909: (3 - ne)
The Inner Sea.
The stars twinkle in the clear night sky. You see exits leading north, southeast,
southwest, and down.
A wave surges across the surface of the Inner Sea.

You are dragged off against your will by the rolling wave, and you find yourself tumbling
in the water.
The Inner Sea.
The stars twinkle in the clear night sky. You see exits leading northeast, south,
northwest, and down.
5350h, 6600m|100%, 114e%, 10p, 100w%, 99e%, ex -
(2 - n)
The Inner Sea.
The stars twinkle in the clear night sky. You see exits leading north, northeast,
southwest, and down.
5350h, 6600m|100%, 114e%, 10p, 100w%, 99e%, ex -
(1 - nw)
The Inner Sea.
The stars twinkle in the clear night sky. You see exits leading south, northwest, and down.
5350h, 6600m|100%, 114e%, 10p, 100w%, 99e%, ex -
(mapper): We've arrived! Took us 0.7s.

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Vadi
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Re: Mudlet Mapper Lua for IREs

Post by Vadi » Fri Jan 28, 2011 2:01 am

Idea to steal and implement: "[ (v5524) @ the Klangratch Tourny Fields, {north} ]"

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Vadi
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Re: Mudlet Mapper Lua for IREs

Post by Vadi » Tue Feb 08, 2011 3:51 am

Another idea: an option for controlling closed door policy (ignore, or open and enter).

Also think on how to handle exits that are blocked by players - ignore for # seconds?

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Vadi
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Re: Mudlet Mapper Lua for IREs

Post by Vadi » Sun Feb 20, 2011 3:58 am

Idea for area list: right-click menu for each area, instead of left-click, to bring up a menu that allows for viewing of area stats or room list. Area stats would be # of rooms, areas it's connected to.

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Vadi
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Re: Mudlet Mapper Lua for IREs

Post by Vadi » Mon Feb 21, 2011 6:56 pm


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Vadi
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Re: Mudlet Mapper Lua for IREs

Post by Vadi » Tue Feb 22, 2011 6:55 pm

Idea for the pile: track current area you're in
if death was nearby, within 5rooms, show walking path to it

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