(mapping script) Mudlet Mapper script for Achaea/IREs
Re: (mapping script) Mudlet Mapper script for Achaea/IREs
Yeah, you can use your own. map delete all to clear the map and see the mapping section on how to start your new map.
Re: (mapping script) Mudlet Mapper script for Achaea/IREs
A function to centerview on a target room with an optional delay, then resets the view to your current room.
Re: (mapping script) Mudlet Mapper script for Achaea/IREs
Mapper script updated with aliases for settings doors and special exits now.
Re: (mapping script) Mudlet Mapper script for Achaea/IREs
An mconfig option to allow using duanathara instead of duanathar by default would be a useful addition.
Re: (mapping script) Mudlet Mapper script for Achaea/IREs
There is already mconfig duanathar and mconfig duanatharan, I don't think there are duanathara wings?
Re: (mapping script) Mudlet Mapper script for Achaea/IREs
There is but it puts you into a random room in between the two clouds
Re: (mapping script) Mudlet Mapper script for Achaea/IREs
Bug: the mapper can sometimes do 'sprint worm warp'.
Re: (mapping script) Mudlet Mapper script for Achaea/IREs
All wings can use duanathara. It puts you in a random room of the 3x3 center section on the middle level. Generally anyone who has a habit of getting jumped prefers Duanathara over Duanathar due to it preventing the ability to set up totems/runes/traps/etc in the room that person would arrive in.Vadi wrote:There is already mconfig duanathar and mconfig duanatharan, I don't think there are duanathara wings?
Also, the label clearing buttons in RL seem to be broken. The clear all labels button doesn't seem to clear anything at all, and the area clear one succeeds but throws an error on success.
My error log is also full to the brim with this, thousands of times:
[ERROR:] object:<Mudlet Mapper prompt trigger> function:<Trigger734>
<moveCursor: wrong argument type>
And though the repeating RLs and such on update have been fixed, I still see two or more notices of new updates/crowdmaps/etc after a script update, and the map is seemingly loaded in multiple times.
EDIT: The error was self-caused by having the "window" variable defined. The rest is still valid.
Last edited by Sanaki on Wed Mar 06, 2013 4:22 am, edited 1 time in total.
-
- Posts: 2
- Joined: Tue Feb 26, 2013 7:16 pm
Re: (mapping script) Mudlet Mapper script for Achaea/IREs
Since, the mapper already detects the mud you are playing. Why not make the mconfig display hide the options that aren't specific to the mud you are playing. (ie. not playing Achaea: don't show Jester Runaway: playing Lusternia: Don't show Eagle Wing configs). The list of game specific mapper configs is getting fairly large now.