Vadi wrote:tsr wrote:Is there a way to force a delay between every walk action attempt? This is for MKO. I've tried a couple things, including
1. mmp.canmove - change the time in the tempTimer for setting mmp.canmove
2. Change mmp.movetimer in mmp.move from 0.5 to higher numbers
3. tried to replace mmp.move with mmp.customwalkdelay in doSpeedWalk
in every case, if I set the delaytime to say 3 seconds, there is a burst of movement for several rooms. then the delay hits. then another burst of movement.
What am i missing?
You can't set one for general walking - however you can set a delay for special walking actions which have a special line showing by triggering it to mmp.customwalkdelay().
A general delay hasn't been needed afaik, you want to get to your destination the fastest you can
Well, if you do decide to add a way to put a general delay in, please let me know. I have an unfortunately laggy internet connection and cannot use the mapper as a result, since my lag causes it to get utterly confounded and send me off into left field and then get me stuck somewhere bouncing between rooms, constantly overshooting paths, etc.
Also, sometimes it might be handy to have a pause, even without a laggy connection, to see what's going on around you - using the mapper not necessarily as a zoom-to-room-as-fast-as-possible function but rather as a handy helper to walk from Point A to point B.
Just a thought, although I understand I'm in the minority of people stuck in the dark ages of wilderness internet and most probly would never need/want such a general delay.