Tael wrote:Would be nice to see the Alchemist location skill parsing:
You reach out into the ether, folding it aside to reveal Tael. As you peer into the opening, the
image of A candlelit physiology laboratory swims into view, then fades away as the ether seeps back
into place.
"You reach out into the ether, folding it aside to reveal (\w+). As you peer into the opening, the image of (.+) swims into view, then fades away as the ether seeps back into place."
Seems if I have it galloping to an area where the distance at the end is more than one step away in a straight line, yet not at the end (hence a gallop would pass the destination), it just tells me I've reached my destination without moving. GOTO SEA LION COVE GALLOP in Achaea is where I noticed that.
Hi, I've recently been tinkering around with the script for a bit. Here's some information to help furthur development: (Naturally, I'm using the latest version of the mapping code as found on the wiki)
BUGS
Edit: I've updated this buglist, there were originally a couple more bugs that were in here which were caused by an older version of mudlet, and has since been fixed.
-MCONFIG LOCKPATHWAYS ON/OFF doesn't work as well. As I understand it, when ON, the config is supposed to prevent the mapping code from using "pathfind" special exits. This is not working. Notably the LOCKSPECIALS config also fails to stop the mapper from using "pathfind" special exits. I haven't tested on any other special exit command, but I'm guessing it's also not working.
REQUESTS:
- Add a MCONFIG GLIDING option for lusternian psymets, for whom the "glide" ability is the same as the galloping etc abilities. There already is support for GOTO <room> GLIDE, but there's no GLIDE mconfig to make it automatic.
- Add an alias to allow remote editing of room special exits. Ie. if I stand at NoT in Achaea, and I want to change the special exits linking Hashan Crossroads with Shallam FC, I can enter an alias ("exit special edit <roomA> <roomB> <command>") while mapping mode is enabled to add such a special exit between those two rooms, instead of having to walk to the Hashan Crossroads before I can edit the special exit. Similarly, allow clearing of special exits in a similar manner (exit special editclear <roomA> <roomB>) to clear the special exit linking roomB to roomA etc.
- Add an extra argument for the special exit command for two-way special exits. For example, (exit special <destination> <command> 2way) will automatically create a special exit that uses the same command to link the current room with the destination room. Instead of having to do it manually on both sides.
Edit:
Additional request:
- Add the ability to list special exits recorded in the map file, either by area, or in its entirety. Ie. "exit special list (area)" will print out a list of all special exits in rooms (and the room/area they lead to) in the area specified or if left empty, in the local area.
From what I remember (can't connect right now to check), Achaean fording requires being mounted, not having mount waterwalking, using FORD <direction>, and the same delay listed above.