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Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Posted: Tue Feb 26, 2013 9:11 pm
by Vadi
It's a good idea - someone should do it, I'll accept the improvement.

Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Posted: Tue Mar 26, 2013 7:07 pm
by Masaryk
Just a quick question: I had to re-install the mapping script recently. Now that I've got it up and running again, I noticed that the squares are not color coordinated based on environment types anymore. They are just all red. Is there a way to fix this? Thanks for any help!

Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Posted: Tue Mar 26, 2013 7:47 pm
by Vadi
That sounds like it depends on the map, not the script. So wherever you got the map from, maybe they had it red.

Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Posted: Wed Mar 27, 2013 12:43 am
by Masaryk
Hmm, I just got it from the wiki page, just like I always have. Anyone know of a link that has the mapping script with the color coordinated to environment types then? Thanks.

Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Posted: Tue Apr 09, 2013 11:09 pm
by Tavon
Two questions, semi(?)-specific to Lusternia.

I added my orgbix and the transplanar prism to the 'bixes. How can I keep them but still get the updates when the mapping script is updated?

Secondly, I am adding the 'pathfind' exits manually as I can. How can I keep them while still pulling a new map if it's updated? Thanks.

Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Posted: Wed Apr 10, 2013 12:02 am
by Vadi
You'll have to re-add them when the script is updated.

Same thing, you'll have to readd them.

Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Posted: Wed Apr 10, 2013 8:15 pm
by Tavon
Thanks. Followup question then. Is there an api function to create a special exit from any room to any other room? Not just the alias which requires you to be standing in the origin room. Something like mmp.createSpecial(vnum1,vnum2,exit)?

Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Posted: Wed Apr 10, 2013 9:18 pm
by Vadi

Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Posted: Tue Apr 30, 2013 7:57 am
by Vadi

Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Posted: Fri Jun 21, 2013 11:49 pm
by Vadi
New mapper script update: it fixes a hangup with goto <area> (it handles it much better now - instead of one big freeze, it'll not take so long, and give you the option of trying again if it didnt find anything), and the Utilities script was re-organized. If you've been having troubles, please update, and post all feedback here on the forums.