(mapping script)WoTMUD-new

All and any discussion and development of the Mudlet Mapper.
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Filion
Posts: 93
Joined: Sat Mar 26, 2011 4:21 pm

(mapping script)WoTMUD-new

Post by Filion » Fri Jan 04, 2013 2:08 pm

here is the link to download:
https://sourceforge.net/projects/wotmud ... source=dlp

And here is some documentation of the commands:
http://www.wotmud.org/forums/viewtopic.php?f=14&t=59675

Check the Groderick posts.

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Vadi
Posts: 4342
Joined: Sat Mar 14, 2009 3:13 pm

Re: (mapping script)WoTMUD-new

Post by Vadi » Sun Jan 06, 2013 10:21 am

Btw, to import a map, you just press the load button: http://www.mudlet.org/wp-content/upload ... es_163.png

I made a guest post on that yesterday or a few days ago and it's still not approved in regards to map conversion.

Mikaa
Posts: 1
Joined: Fri Mar 22, 2013 4:00 pm

Re: (mapping script)WoTMUD-new

Post by Mikaa » Fri Mar 22, 2013 4:01 pm

The link to documentation is no longer up. Does anyone have a copy of the docs?

Filion
Posts: 93
Joined: Sat Mar 26, 2011 4:21 pm

Re: (mapping script)WoTMUD-new

Post by Filion » Fri Mar 22, 2013 5:42 pm

We must wait for Thuvia to post in her forums the saved topics. We are waiting for imm response about that.

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SlySven
Posts: 751
Joined: Mon Mar 04, 2013 3:40 pm
Location: Deepest Wiltshire, UK

Re: (mapping script)WoTMUD-new

Post by SlySven » Wed May 17, 2017 5:26 pm

Vadi wrote:Btw, to import a map, you just press the load button: http://www.mudlet.org/wp-content/upload ... es_163.png

I made a guest post on that yesterday or a few days ago and it's still not approved in regards to map conversion.
As a (former, now too busy coding Mudlet to MUD much) WoTMUD player I should perhaps remind Vadim that that the "Download latest map provided by your MUD:" button/option is specific (and hard-coded) into the C++ source code to work with IRE Muds (specifically Achaea, Aetolia, Imperian and Lusternia) only and does not appear for other MUDs. {Those provide an XML map from a location (https://www.XXXX.com/maps/map.xml) where XXX is one of those MUD names}

It is now possible to import a suitable XML map file for those OR any other MUD that has been downloaded - but at the present time there is not such a thing for WoTMUD {yeah, a skeleton one for WoTMUD is on my TODO list} - also the format that those IRE MUD Maps use does not include room descriptions as those MUDs use an out-of-band protocol to provide them and the room vnums, and the latter are NOT hidden from the players unlike a certain other MUD we are talking about here... ;)

Jomin al'Bara - Tower Accepted
a.k.a. SlySven - Mudlet Maker

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