(mapping script) Mudlet Mapper script for Achaea/IREs

All and any discussion and development of the Mudlet Mapper.
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Vadi
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Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Post by Vadi »

I'd take a look at how gash is implemented - essentially it modifies the path to dash whenever possible. So for this option, you could modify the path to use the caravan commands all over. You can also trigger the delay to a custom walk delay function (see examples used for swimming and rubble) and I believe you should be good to go.

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Vadi
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Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Post by Vadi »

wieczo wrote:I am not sure how to contribute, but I added a View(works in Eagle morph, Dragonform and maybe others) trigger.
Thanks, I added it (can redownload and get the update)! It'd be nice to see it improved to group people by area and room name though (along with count). But this is a good start :)

wieczo
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Joined: Mon Jan 25, 2010 12:04 pm

Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Post by wieczo »

I extended the trigger to find the location of flying people and in the trees.
Vadi wrote: Thanks, I added it (can redownload and get the update)! It'd be nice to see it improved to group people by area and room name though (along with count). But this is a good start :)
Is there an example how to do that?
Or is there a mapper function which returns area and id?
Attachments
viewTrigger-updated.xml.xml
(1.18 KiB) Downloaded 423 times


wieczo
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Joined: Mon Jan 25, 2010 12:04 pm

Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Post by wieczo »

All right, I am capturing the whole view list and echo it with the mapper echo function.
It doesn't look great, but it shows the view output grouped by area.
Screenshot of view
Screenshot of view
Bildschirmfoto 2011-08-31 um 19.51.50.png (55.1 KiB) Viewed 6778 times
It consists of one alias and four triggers:
Attachments
viewAlias.xml
(508 Bytes) Downloaded 425 times
viewTriggers.xml
(6.46 KiB) Downloaded 439 times

wieczo
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Joined: Mon Jan 25, 2010 12:04 pm

Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Post by wieczo »

Sorry, I forgot to add any links.
I won't have time now, but I'll add it later

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Vadi
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Joined: Sat Mar 14, 2009 3:13 pm

Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Post by Vadi »

That's really nice. I recommend highlighting peoples names in a different shade - perhaps a bit darker, so it's easier to read them.

Junq
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Joined: Sun Aug 16, 2009 3:28 am

Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Post by Junq »

There's been a bug with speedwalking in the last view version of the mapper. I don't know what any of it means but I get this error;
Code: [show] | [select all] lua
goto hadati
(mapper): Which area would you like to go to?
  1) Hadati Crypts
  2) Hadati Highlands
Lua error:[string "speedWalkWatch = createStopWatch()..."]:275: bad argument #2 to 'format' (string expected, got 
boolean)

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Vadi
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Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Post by Vadi »

Try updating, I believe I've fixed it now.

Sanaki
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Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Post by Sanaki »

I realize map load doesn't work yet. However, if I need to give someone my map, how would I go about doing so? What little I've tried so far doesn't seem to do the trick.

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