(mapping script) Mudlet Mapper script for Achaea/IREs
Re: (mapping script) Mudlet Mapper script for Achaea/IREs
I'd take a look at how gash is implemented - essentially it modifies the path to dash whenever possible. So for this option, you could modify the path to use the caravan commands all over. You can also trigger the delay to a custom walk delay function (see examples used for swimming and rubble) and I believe you should be good to go.
Re: (mapping script) Mudlet Mapper script for Achaea/IREs
Thanks, I added it (can redownload and get the update)! It'd be nice to see it improved to group people by area and room name though (along with count). But this is a good startwieczo wrote:I am not sure how to contribute, but I added a View(works in Eagle morph, Dragonform and maybe others) trigger.
Re: (mapping script) Mudlet Mapper script for Achaea/IREs
I extended the trigger to find the location of flying people and in the trees.
Or is there a mapper function which returns area and id?
Is there an example how to do that?Vadi wrote: Thanks, I added it (can redownload and get the update)! It'd be nice to see it improved to group people by area and room name though (along with count). But this is a good start
Or is there a mapper function which returns area and id?
- Attachments
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- viewTrigger-updated.xml.xml
- (1.18 KiB) Downloaded 423 times
Re: (mapping script) Mudlet Mapper script for Achaea/IREs
All right, I am capturing the whole view list and echo it with the mapper echo function.
It doesn't look great, but it shows the view output grouped by area. It consists of one alias and four triggers:
It doesn't look great, but it shows the view output grouped by area. It consists of one alias and four triggers:
- Attachments
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- viewAlias.xml
- (508 Bytes) Downloaded 425 times
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- viewTriggers.xml
- (6.46 KiB) Downloaded 439 times
Re: (mapping script) Mudlet Mapper script for Achaea/IREs
Sorry, I forgot to add any links.
I won't have time now, but I'll add it later
I won't have time now, but I'll add it later
Re: (mapping script) Mudlet Mapper script for Achaea/IREs
That's really nice. I recommend highlighting peoples names in a different shade - perhaps a bit darker, so it's easier to read them.
Re: (mapping script) Mudlet Mapper script for Achaea/IREs
There's been a bug with speedwalking in the last view version of the mapper. I don't know what any of it means but I get this error;
Re: (mapping script) Mudlet Mapper script for Achaea/IREs
Try updating, I believe I've fixed it now.
Re: (mapping script) Mudlet Mapper script for Achaea/IREs
I realize map load doesn't work yet. However, if I need to give someone my map, how would I go about doing so? What little I've tried so far doesn't seem to do the trick.