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L4D2 Linux From 6 to 300 FPS in OpenGL*
Posted: Sun Aug 12, 2012 10:39 pm
by Vadi
* or How We Learned to Stop Worrying and Love OpenGL
Useful and practical presentation from Valve at SIGGRAPH 2012.
See slides here.
Re: L4D2 Linux From 6 to 300 FPS in OpenGL*
Posted: Mon Aug 13, 2012 8:00 pm
by Calixa
I like where this is going
Re: L4D2 Linux From 6 to 300 FPS in OpenGL*
Posted: Mon Aug 13, 2012 11:23 pm
by demonnic
I hadn't realize they'd essentially written a D3D9 -> OpenGL compatibility layer (which is what it sounds like they've done from reading those slides).
This is high up on the list of things which do not suck.