A category for whatever! Can be Mudlet-related or offtopic.
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SlySven
- Posts: 927
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- Location: Deepest Wiltshire, UK
- Discord: SlySven#2703
Post
by SlySven » Sun Sep 23, 2018 10:18 pm
Not sure about that - I can only find Mudlet 2.1-2 for
Raspbian in the output from:
Code: Select all
stephen@Ripley:~/src/mudlet-dev/Mudlet/mudlet-code$ curl -s http://archive.raspbian.org/raspbian/dists/jessie/main/binary-armhf/Packages.xz | xz -d | grep -A 1 '^Package:' |cut -d ' ' -f 2| grep -A 1 mudlet
mudlet
1:2.1-2
i.e. from the "Jessie" (oldstable) distribution; I am not seeing anything from the "Stretch" (stable), "Buster" (testing) or "Sid" (unstable) versions... On the other hand
Debian testing does indeed carry Mudlet 3.1 (see
https://packages.debian.org/sid/mudlet ).
OTOH that is likely to be shortly disappearing according to my Inbox as I am getting a notification: "mudlet is marked for autoremoval from testing" with the following message body:
mudlet 1:3.7.1-1 is marked for autoremoval from testing on 2018-09-22
It is affected by these RC bugs:
907159: mudlet: FTBFS in buster/sid (invalid use of incomplete type 'class QTabBar')
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Vadi
- Posts: 4728
- Joined: Sat Mar 14, 2009 3:13 pm
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by Vadi » Sun Sep 23, 2018 11:50 pm
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keneanung
- Site Admin
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- Discord: keneanung#2803
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by keneanung » Mon Sep 24, 2018 7:59 pm
According to
https://packages.debian.org/search?keywords=mudlet is Mudlet only in "Jessie (oldstable)" available for armhf at all. And there it's version 2.1 as SlySven suggests above.
http://buildd.raspbian.org/status/packa ... ch-staging also suggests that it's not being built for armhf.
I tried my hand for a while now at compiling Mudlet for raspi, but I had no luck yet as the precompiled versions of Qt for Raspbian/Debian armhf use OpenGL ES instead of OpenGL (without ES). And that is not compatible with Mudlet. I didn't try to compile Qt myself yet to get it to use the full OpenGL.
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SlySven
- Posts: 927
- Joined: Mon Mar 04, 2013 3:40 pm
- Location: Deepest Wiltshire, UK
- Discord: SlySven#2703
Post
by SlySven » Sat Oct 13, 2018 10:55 pm
TBH I am not sure that you can get the full OpenGL library built on the display hardware that is present in the videocore of any of the RPis - it is the sort of hardware that is going to be targeted by the ES variant. In order to support the lower spec'ed hardware (compared to a Desktop PC) we will really need to update the
glwidget class to move away from the simple and
fairly straightforward
direct OpenGL functions that are a feature of 1.0/1.5/2.0 (and many on-line tutorials) and start using the
indirect stuff that 3.0 (and later) OpenGL
or OpenGL ES mandates.
Anyone know how to write a
shader -
SlySven doesn't...

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