I'm in the process of switching to mudlet from cmud.
I'm bringing a large library of triggers over, and a large part of this (which is requiring personal re-writing anyways) was to make them work properly with multi-play.
So... GUI design. To my understanding, multi with mudlet is set to 1 profile = 1 char. If I wish to open multiple chars, I need multiple profiles. Where it's at right now is separate tabs for each one, or left/right splitscreen from multiview.
I've glanced through the geyser documentation, though probably not closely enough.
Will it allow me to share the same window between multiple profiles? For example, create a single container covering the entire screen, and in that container add a mainmud window, command window, etc. On connecting to another profile, that pre-existing geyser window could top/down splitscreen, and display both mainmud windows, with perhaps another window overlapping both of them showing further information that could be updated independently by either active profile.
More specifically: How about a single window capturing tells visible at all times, that can be updated independently by all open profiles?
Geyser across profiles?
Re: Geyser across profiles?
Geyser can't help you do that.
I haven't got experience playing multiple characters at the same time so I can't help you much with a setup - the main thing is inter-profile communication. I'm guessing you might find something here on the forums as others have explored it.
I haven't got experience playing multiple characters at the same time so I can't help you much with a setup - the main thing is inter-profile communication. I'm guessing you might find something here on the forums as others have explored it.
- SlySven
- Posts: 1007
- Joined: Mon Mar 04, 2013 3:40 pm
- Location: Deepest Wiltshire, UK
- Discord: SlySven#2703
Re: Geyser across profiles?
Currently each profile has it's own Lua subsystem and thus a separate "Event" system - but a month or two back I was looking at extending that system to enable "Profiles" to pass sysInterProfileEvent type events (that would be the first argument received) around all the profiles in a strict round robin (so that the sending profile got the raised event after all others had seen it first so it could keep track of things). IIRC I got it to work with a fixed number of arguments but I need to research how to do variable numbers of arguments before I could declare it finished and push it out to the World - or at least our development branch. 
So that is something on my to do stack unless anyone else wants to grab it!

So that is something on my to do stack unless anyone else wants to grab it!
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Re: Geyser across profiles?
Thanks. No rush at all btw, I just wasn`t sure if Mudlet supported that. Regardless, i`ve still got a lot to do moving my cmud triggers over. For that matter the mud I play only allows multi once or twice a year.
- SlySven
- Posts: 1007
- Joined: Mon Mar 04, 2013 3:40 pm
- Location: Deepest Wiltshire, UK
- Discord: SlySven#2703
Re: Geyser across profiles?
My favourite - that I last played at the beginning of last year when I had some time
will do really nasty things to your characters if you multi-play (zap down to a newbie level etc.) needless to say if someone else in the same household plays as well you really, really must make sure your LAN-play set-up is registered... 
And yes, WoTMUD is back at a new address (games.wotmud.org:2224) though the forums (now at http://www.wotmod.org) have had user input excised leaving just bug reporting in place.


And yes, WoTMUD is back at a new address (games.wotmud.org:2224) though the forums (now at http://www.wotmod.org) have had user input excised leaving just bug reporting in place.