Search found 1147 matches
- Mon Sep 19, 2022 10:23 pm
- Forum: Mudlet Mapper
- Topic: Multiline script with the same pattern 7 times
- Replies: 3
- Views: 17805
Re: Multiline script with the same pattern 7 times
So, what I would do is have a trigger that grabs every line, and pops it into an array, which stores the last 8 or so lines (however many you need so when the exits line shows up, you have the whole map). And then have a separate trigger that fires when the exits line shows up, you know you have you...
- Mon Sep 19, 2022 10:00 pm
- Forum: Help Forum
- Topic: draw/sheathe weapon key
- Replies: 4
- Views: 5159
Re: draw/sheathe weapon key
Since you mentioned using booleans for the variables, I figured I'd drop in and show how to change demonnic's code to use them. if WeaponSheathed then send("draw weapons from scabbard belt") WeaponSheathed = false else sendAll("sheathe sword", "sheathe knife") WeaponShe...
- Wed Jun 22, 2022 3:03 pm
- Forum: Help Forum
- Topic: Is there a Lua function to identify which computer I'm using?
- Replies: 3
- Views: 5550
Re: Is there a Lua function to identify which computer I'm using?
If that doesn't work how you want, you could always just make a tiny text file for each computer, and then read the contents.
- Fri Mar 04, 2022 11:42 pm
- Forum: Mudlet Mapper
- Topic: Generic Mapping Script
- Replies: 443
- Views: 482804
Re: Generic Mapping Script
1) In one zone/area, rooms sometimes change names, messing with the mapper's room recognition and stopping its ability to follow you. 2) As the mapper followed you through rooms that shared room name/exit combinations with other rooms anywhere else on the map, it would jump your position back and f...
- Fri Mar 04, 2022 11:19 pm
- Forum: Mudlet Mapper
- Topic: Generic Mapping Script
- Replies: 443
- Views: 482804
Re: Generic Mapping Script
Do you happen to know why the generic mapper stores portals as userdata? Specifically how those exits would not have already been backed up as special exits? At the time I was developing the script, there wasn't a good way to retrieve special exits, so I had to make a work around. From what I under...
- Fri Mar 04, 2022 11:17 pm
- Forum: Mudlet Mapper
- Topic: Generic Mapping Script
- Replies: 443
- Views: 482804
Re: Generic Mapping Script
Hi Jor'Mox, I'm trying to set up the script for Legends of Terris (Server: 45.8.103.242, Port: 31000, have to turn off TLS to connect). If that IP doesn't work it's because the connection info is DNS rather than IP-based and the IP changed. The editor wouldn't let me submit a post with the address ...
- Mon Mar 23, 2020 12:29 pm
- Forum: Scripts & Packages
- Topic: Copy in Color
- Replies: 3
- Views: 7296
Re: Copy in Color
Sure, go right ahead.
- Sat Oct 26, 2019 12:31 pm
- Forum: Scripts & Packages
- Topic: Mapper Menu Add-Ons Script
- Replies: 8
- Views: 12601
Re: Mapper Menu Add-Ons Script
You can just double click on the room to move there normally, it is a base part of how the mapper works. No need for any of this in order to do that.
- Thu May 09, 2019 4:27 pm
- Forum: Mudlet Mapper
- Topic: Mapping Realms of Despair
- Replies: 2
- Views: 27911
Re: Mapping Realms of Despair
Firstly, if you are walking into the same game room from different locations on the map, it won't assume they are the same room, and will make a new one. So you need to make things line up on the map in order for it to work properly in that regard. Secondly, depending on how doors are handled on you...
- Thu May 09, 2019 4:22 pm
- Forum: Help Forum
- Topic: Confusing dechoLink() behavior
- Replies: 2
- Views: 4099
Re: Confusing dechoLink() behavior
When trying to do things in an organized manner, you want to use ipairs, not pairs.