Search found 1147 matches

by Jor'Mox
Mon Sep 19, 2022 10:23 pm
Forum: Mudlet Mapper
Topic: Multiline script with the same pattern 7 times
Replies: 3
Views: 17805

Re: Multiline script with the same pattern 7 times

So, what I would do is have a trigger that grabs every line, and pops it into an array, which stores the last 8 or so lines (however many you need so when the exits line shows up, you have the whole map). And then have a separate trigger that fires when the exits line shows up, you know you have you...
by Jor'Mox
Mon Sep 19, 2022 10:00 pm
Forum: Help Forum
Topic: draw/sheathe weapon key
Replies: 4
Views: 5159

Re: draw/sheathe weapon key

Since you mentioned using booleans for the variables, I figured I'd drop in and show how to change demonnic's code to use them. if WeaponSheathed then send("draw weapons from scabbard belt") WeaponSheathed = false else sendAll("sheathe sword", "sheathe knife") WeaponShe...
by Jor'Mox
Wed Jun 22, 2022 3:03 pm
Forum: Help Forum
Topic: Is there a Lua function to identify which computer I'm using?
Replies: 3
Views: 5550

Re: Is there a Lua function to identify which computer I'm using?

If that doesn't work how you want, you could always just make a tiny text file for each computer, and then read the contents.
by Jor'Mox
Fri Mar 04, 2022 11:42 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 443
Views: 482804

Re: Generic Mapping Script

1) In one zone/area, rooms sometimes change names, messing with the mapper's room recognition and stopping its ability to follow you. 2) As the mapper followed you through rooms that shared room name/exit combinations with other rooms anywhere else on the map, it would jump your position back and f...
by Jor'Mox
Fri Mar 04, 2022 11:19 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 443
Views: 482804

Re: Generic Mapping Script

Do you happen to know why the generic mapper stores portals as userdata? Specifically how those exits would not have already been backed up as special exits? At the time I was developing the script, there wasn't a good way to retrieve special exits, so I had to make a work around. From what I under...
by Jor'Mox
Fri Mar 04, 2022 11:17 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 443
Views: 482804

Re: Generic Mapping Script

Hi Jor'Mox, I'm trying to set up the script for Legends of Terris (Server: 45.8.103.242, Port: 31000, have to turn off TLS to connect). If that IP doesn't work it's because the connection info is DNS rather than IP-based and the IP changed. The editor wouldn't let me submit a post with the address ...
by Jor'Mox
Mon Mar 23, 2020 12:29 pm
Forum: Scripts & Packages
Topic: Copy in Color
Replies: 3
Views: 7296

Re: Copy in Color

Sure, go right ahead.
by Jor'Mox
Sat Oct 26, 2019 12:31 pm
Forum: Scripts & Packages
Topic: Mapper Menu Add-Ons Script
Replies: 8
Views: 12601

Re: Mapper Menu Add-Ons Script

You can just double click on the room to move there normally, it is a base part of how the mapper works. No need for any of this in order to do that.
by Jor'Mox
Thu May 09, 2019 4:27 pm
Forum: Mudlet Mapper
Topic: Mapping Realms of Despair
Replies: 2
Views: 27911

Re: Mapping Realms of Despair

Firstly, if you are walking into the same game room from different locations on the map, it won't assume they are the same room, and will make a new one. So you need to make things line up on the map in order for it to work properly in that regard. Secondly, depending on how doors are handled on you...
by Jor'Mox
Thu May 09, 2019 4:22 pm
Forum: Help Forum
Topic: Confusing dechoLink() behavior
Replies: 2
Views: 4099

Re: Confusing dechoLink() behavior

When trying to do things in an organized manner, you want to use ipairs, not pairs.