Search found 885 matches

by demonnic
Sun Jun 13, 2010 5:32 am
Forum: Help Forum
Topic: Script problem
Replies: 14
Views: 9174

Re: Script problem

The easiest way to handle this, assuming you don't need to wait a certain amount of time before you can drink a second potion, would be to have it set a variable when it decides to drink a potion. if health < somenumber and not quaffing then quaffing = true send("get potion from pack") sen...
by demonnic
Sat Jun 12, 2010 6:40 am
Forum: Help Forum
Topic: Script problem
Replies: 14
Views: 9174

Re: Script problem

you have the button set a variable. For instance, to get to the marshlands, you have the button do this: send("cast <whateverspellyouuse") walkingTo = "marshlands" tempTimer(1,function() walkingTo = nil end) And then in the trigger for the spell's successful effect if walkingTo ~...
by demonnic
Fri Jun 11, 2010 5:38 pm
Forum: Help Forum
Topic: Button Drop Down
Replies: 10
Views: 8430

Re: Button Drop Down

The profiled is saved to that profile's base directory. In linux/OSX it is generally $HOME/.config/mudlet/profiles/profilename On windows, I believe it is %HOME%/.config/mudlet/profiles/profilename but I'd have to double check to be sure. It may be more dependent on where you installed mudlet to. I'...
by demonnic
Tue May 25, 2010 7:09 pm
Forum: Whatever
Topic: lua tags in forum
Replies: 2
Views: 3861

Re: lua tags in forum

the "Code" button has now been replaced with a "Lua" button, which will insert the beginning and ending lua syntax highlighting tags for you.
by demonnic
Tue May 25, 2010 2:52 am
Forum: Help Forum
Topic: numeric variable tracking
Replies: 2
Views: 2381

Re: numeric variable tracking

You'll want an alias to turn the tracking on/off, one to reset it, and one to display the totals. The one to turn it on/off could be pattern:^gtrack(?: )?(on|off)$ script: if matches[2] == "on" then goldtracking = true return elseif matches[2] == "off" then goldtracking = false r...
by demonnic
Sun May 23, 2010 11:58 pm
Forum: Howtos, FAQs and Tips & Tricks
Topic: function to easily align text for display (actually, 4 now)
Replies: 30
Views: 36134

Re: function to easily align text for display (actually, 4 now)

EDIT: Newest version. This has now spread into four functions, so that it will format specifically for echo, cecho, decho, and hecho (align, calign, dalign, and halign respectiveiy) function align(str,options) --str is a string, options is a table --[[ If they sent anything but a table as the second...
by demonnic
Sun May 23, 2010 8:23 pm
Forum: General Forum
Topic: Mudlet features and API requests
Replies: 535
Views: 652980

Re: Mudlet API requests

+1
by demonnic
Fri May 21, 2010 10:39 pm
Forum: Help Forum
Topic: io.open, io.write
Replies: 3
Views: 3581

Re: io.open, io.write

wow, ok that's a lot in one post and I'm at work. I'll check back later to try and answer some of your specific questions. for the code related stuff, you want [lua] stuff [/lua] and that will do the syntax highlighting/etc. For reading lua files in, you can use dofile() just fine. I tend to pass it...
by demonnic
Fri May 21, 2010 10:26 pm
Forum: Howtos, FAQs and Tips & Tricks
Topic: Mob Damage Display
Replies: 4
Views: 5902

Re: Mob Damage Display

The other thing you'll find is that your attacks do the same amount of damage to other players fairly consistently. At least, they did the last time I tested it, which I admit was some time ago. Now obviously stats and artifacts and the like will adjust how much damage this is, but from that you can...
by demonnic
Wed May 05, 2010 10:22 pm
Forum: Help Forum
Topic: String manipulation
Replies: 2
Views: 2507

Re: String manipulation

Is this coming in as a normal line, or something else? If it's part of, say, your prompt you're better off capturing it in the trigger itself. A~(\d+)~B~(\d+) of course if you're getting it some other way, the lua route will be it. I wouldn't use string.find, however, you'd be better off with string...