Search found 5022 matches

by Vadi
Tue Jan 05, 2010 1:14 pm
Forum: Mudlet Development
Topic: Mudlet Mapper
Replies: 139
Views: 151139

Re: Mudlet Mapper

Taking IRE into example, not everything is laid out in geographically logical manner... especially Ashtans bog. Too lazy to go to it atm to take a screenshot, but here's the zmud map . In Iocuns example though, by default, the 2 rooms would be faster than 3, because of the 2 rooms/sec speed limit in...
by Vadi
Mon Jan 04, 2010 11:48 pm
Forum: Help Forum
Topic: Cursor in Command Line
Replies: 4
Views: 3791

Re: Cursor in Command Line

It's a bug that appeared actually but was only raised to us after 1.0.5 came out. We'll try and sort it out in the next release, apologies for the inconvenience meanwhile.
by Vadi
Mon Jan 04, 2010 8:33 pm
Forum: Scripts & Packages
Topic: Achaea Fancy GUI 1.0
Replies: 146
Views: 122364

Re: Achaea Fancy GUI 0.5

I'm not sure, because that looks alright, assuming that is the location of the folder.

Try using this: http://greenshot.sourceforge.net/ to take screenshots. Might be some small detail that is missing.
by Vadi
Mon Jan 04, 2010 3:33 pm
Forum: Mudlet Development
Topic: Mudlet Mapper
Replies: 139
Views: 151139

Re: Mudlet Mapper

P.S. I did some testing with randomly generated "worlds" consisting of up to a million rooms, with 2-8 exits each and some rather large distances between starting and ending rooms (up to several thousand steps), and the algorithm posted above performed surprisingly well. I can't really sa...
by Vadi
Mon Jan 04, 2010 3:30 pm
Forum: Mudlet Development
Topic: Mudlet Mapper
Replies: 139
Views: 151139

Re: Mudlet Mapper

The two different map storage formats does make sense, however, I don't think it'll work too efficiently when you have MUDs that combine them both (like IRE even) since when your path takes you from an infinite to finite exit areas, that all would need to be calculated in a rather complex way. So pe...
by Vadi
Mon Jan 04, 2010 6:36 am
Forum: General Forum
Topic: Bug? Keys not staying in group.
Replies: 7
Views: 6666

Re: Bug? Keys not staying in group.

Hm... try explicitly saving the folder before exporting.

The scripts one is known too, but I think it needs to be filed properly.
by Vadi
Mon Jan 04, 2010 6:23 am
Forum: Help Forum
Topic: Mudlet crash on close
Replies: 8
Views: 5645

Re: Mudlet crash on close

Yeah. Autosave is something we plan on, but first need a sane way on controlling all these snapshots or you'll have a ton of them 8-)
by Vadi
Mon Jan 04, 2010 6:11 am
Forum: Help Forum
Topic: Mudlet crash on close
Replies: 8
Views: 5645

Re: Mudlet crash on close

Well, yes. But that's the same as answering "no" to your word processor asking to save ;)
by Vadi
Sun Jan 03, 2010 9:31 pm
Forum: Mudlet Development
Topic: Mudlet Mapper
Replies: 139
Views: 151139

Re: Mudlet Mapper

Ah, yeah, that makes more sense. We can also start on the mapper already - we were planning to do it in Lua, so while heiko is busy on the 1.1 display/mxp, it's feasible to start creating it within Mudlet. One thing that needs to be decided first is the map storage model... so it can work both on mu...
by Vadi
Sun Jan 03, 2010 2:47 pm
Forum: Mudlet Development
Topic: Feature request: Multi-Line Send
Replies: 10
Views: 13703

Re: Feature request: Multi-Line Send

Oh. Well, it says the same in the reference manual and it did work for me. Guess it's something else :|