Search found 5022 matches
- Tue Jan 05, 2010 1:14 pm
- Forum: Mudlet Development
- Topic: Mudlet Mapper
- Replies: 139
- Views: 151139
Re: Mudlet Mapper
Taking IRE into example, not everything is laid out in geographically logical manner... especially Ashtans bog. Too lazy to go to it atm to take a screenshot, but here's the zmud map . In Iocuns example though, by default, the 2 rooms would be faster than 3, because of the 2 rooms/sec speed limit in...
- Mon Jan 04, 2010 11:48 pm
- Forum: Help Forum
- Topic: Cursor in Command Line
- Replies: 4
- Views: 3791
Re: Cursor in Command Line
It's a bug that appeared actually but was only raised to us after 1.0.5 came out. We'll try and sort it out in the next release, apologies for the inconvenience meanwhile.
- Mon Jan 04, 2010 8:33 pm
- Forum: Scripts & Packages
- Topic: Achaea Fancy GUI 1.0
- Replies: 146
- Views: 122364
Re: Achaea Fancy GUI 0.5
I'm not sure, because that looks alright, assuming that is the location of the folder.
Try using this: http://greenshot.sourceforge.net/ to take screenshots. Might be some small detail that is missing.
Try using this: http://greenshot.sourceforge.net/ to take screenshots. Might be some small detail that is missing.
- Mon Jan 04, 2010 3:33 pm
- Forum: Mudlet Development
- Topic: Mudlet Mapper
- Replies: 139
- Views: 151139
Re: Mudlet Mapper
P.S. I did some testing with randomly generated "worlds" consisting of up to a million rooms, with 2-8 exits each and some rather large distances between starting and ending rooms (up to several thousand steps), and the algorithm posted above performed surprisingly well. I can't really sa...
- Mon Jan 04, 2010 3:30 pm
- Forum: Mudlet Development
- Topic: Mudlet Mapper
- Replies: 139
- Views: 151139
Re: Mudlet Mapper
The two different map storage formats does make sense, however, I don't think it'll work too efficiently when you have MUDs that combine them both (like IRE even) since when your path takes you from an infinite to finite exit areas, that all would need to be calculated in a rather complex way. So pe...
- Mon Jan 04, 2010 6:36 am
- Forum: General Forum
- Topic: Bug? Keys not staying in group.
- Replies: 7
- Views: 6666
Re: Bug? Keys not staying in group.
Hm... try explicitly saving the folder before exporting.
The scripts one is known too, but I think it needs to be filed properly.
The scripts one is known too, but I think it needs to be filed properly.
- Mon Jan 04, 2010 6:23 am
- Forum: Help Forum
- Topic: Mudlet crash on close
- Replies: 8
- Views: 5645
Re: Mudlet crash on close
Yeah. Autosave is something we plan on, but first need a sane way on controlling all these snapshots or you'll have a ton of them
- Mon Jan 04, 2010 6:11 am
- Forum: Help Forum
- Topic: Mudlet crash on close
- Replies: 8
- Views: 5645
Re: Mudlet crash on close
Well, yes. But that's the same as answering "no" to your word processor asking to save
- Sun Jan 03, 2010 9:31 pm
- Forum: Mudlet Development
- Topic: Mudlet Mapper
- Replies: 139
- Views: 151139
Re: Mudlet Mapper
Ah, yeah, that makes more sense. We can also start on the mapper already - we were planning to do it in Lua, so while heiko is busy on the 1.1 display/mxp, it's feasible to start creating it within Mudlet. One thing that needs to be decided first is the map storage model... so it can work both on mu...
- Sun Jan 03, 2010 2:47 pm
- Forum: Mudlet Development
- Topic: Feature request: Multi-Line Send
- Replies: 10
- Views: 13703
Re: Feature request: Multi-Line Send
Oh. Well, it says the same in the reference manual and it did work for me. Guess it's something else