Search found 127 matches
- Wed Aug 26, 2015 12:18 pm
- Forum: Help Forum
- Topic: log input?
- Replies: 3
- Views: 3364
Re: log input?
Oh well, it seems like there is no simple solution (yet) to this simple request. I assumed otherwise. So the smartest thing seems to me, creating a new function for saving the player's inputs. At best, to the same file as the mud's output. Maybe there already are some scripts with alike functionalit...
- Tue Aug 25, 2015 10:28 am
- Forum: Help Forum
- Topic: log input?
- Replies: 3
- Views: 3364
log input?
A friend asks, is there an easy way to save to logfile also the player's input and not just the output from the mud?
- Thu Mar 12, 2015 10:36 am
- Forum: Mudlet Development
- Topic: I18n and L10n of Mudlet
- Replies: 1
- Views: 4500
Re: I18n and L10n of Mudlet
I have run into these English strings in the mapper API before, and it is really a PITA if your MUD does not send English strings to compare with. An easy solution would be to add a way for scripts to overwrite the accepted strings. Translation tables seem more complicated. If you can already ship t...
- Thu Mar 12, 2015 10:30 am
- Forum: Mudlet Development
- Topic: add Forum links to Website & Wiki
- Replies: 10
- Views: 14186
Re: add Forum links to Website & Wiki
Seems like this issue is still open. Should be easy to fix, albeit only few people have the necessary rights.
- Tue Mar 03, 2015 11:52 am
- Forum: Help Forum
- Topic: Mudlet eats line?
- Replies: 5
- Views: 5006
Re: Mudlet eats line?
I am not sure I understand your answers correctly, so I will clarify again: When I first connect to the MUD, everything is fine. I can enter my char's name in the same line as the question prompt. This is deliverately so. Only when I connect again, I see a different behavior. Also, I only see it whe...
- Wed Nov 12, 2014 4:08 pm
- Forum: Mudlet Mapper
- Topic: developing mapping script for Morgengrauen
- Replies: 5
- Views: 11708
Re: developing mapping script for Morgengrauen
Ok sure, I can use gmcp and build a script, which would draw the current room on map, and include all known exits, draw them as stubs. Not sure, how exactly the code will look, but seems possible. Then I move to another room. Now I get the visible exits, directions from this room. But gmcp does not ...
- Sat Nov 08, 2014 2:51 pm
- Forum: Mudlet Mapper
- Topic: developing mapping script for Morgengrauen
- Replies: 5
- Views: 11708
Re: Mapping Script for Morgengrauen
What I did already: * Created a room manually, created another room manually, linked them via exits manually (unfortunately, that is where the mapper tutorial ended) * Create a GMCP script, which will be executed, whenever any new room is entered. It then goes on to save the room's id to a list, or ...
- Sat Nov 08, 2014 1:18 pm
- Forum: Mudlet Mapper
- Topic: developing mapping script for Morgengrauen
- Replies: 5
- Views: 11708
developing mapping script for Morgengrauen
So I will give it another shot. Totally forgot how to use the mapper again. Currently looking through other mapping scripts, but none come to help in a way I can directly use. So I need to develop again. Here is what I receive: room description: Die Hafenstrasse fuehrt in Ost-West Richtung zum Hafen...
- Wed Oct 29, 2014 9:12 pm
- Forum: Mudlet Development
- Topic: add Forum links to Website & Wiki
- Replies: 10
- Views: 14186
Re: add Forum links to Website & Wiki
All suggestions say to modify the source code. We can work around that by keeping it versioned then. Either that or keep a list of things too adjust after a version update. Maybe that is less hustle than adding the forum source to version control, which seems possible only for admins, who have enou...
- Wed Oct 22, 2014 10:55 pm
- Forum: Scripts & Packages
- Topic: n00b script/trigger question.
- Replies: 5
- Views: 7971
Re: n00b script/trigger question.
Maybe check out the Trigger Manual