Search found 414 matches
- Wed Jun 17, 2015 3:05 pm
- Forum: Help Forum
- Topic: map table troubles
- Replies: 5
- Views: 4933
Re: map table troubles
You sir, are a gentleman and a scholar! That worked perfectly. Thank you very much Belgarath!
- Mon Jun 15, 2015 4:35 pm
- Forum: Help Forum
- Topic: map table troubles
- Replies: 5
- Views: 4933
map table troubles
Here is a MUD that has a map made of text. I've placed it in a table called sys.map_table : sys.map_table = { "??????????????????????????????$$$$$$$ ??????????????????????????????", "?????????????????????????? $$$$$$$$$$ ??????????????????????????", "??????????????????????? ...
- Mon Jun 08, 2015 3:57 pm
- Forum: Help Forum
- Topic: character text colors
- Replies: 5
- Views: 3874
Re: character text colors
I understand that much. Could you give a snippet from the game of a player speaking and another of an NPC speaking?
- Mon Jun 08, 2015 1:15 am
- Forum: Help Forum
- Topic: character text colors
- Replies: 5
- Views: 3874
Re: character text colors
A bit more info might be needed here. Can you give an example?
- Wed Jun 03, 2015 4:50 pm
- Forum: Help Forum
- Topic: Geyser/Window Layout Question
- Replies: 10
- Views: 8376
Re: Geyser/Window Layout Question
You're actually doing it correctly and it should work as is. The color highlighting isn't the greatest in this situation but I tested your snippet and it worked great. Here's my own snippet in which your echo was successful... HP = Geyser.Label:new({ name = "HP", x = 0, y = 0, width = 500,...
- Tue May 26, 2015 7:50 pm
- Forum: Scripts & Packages
- Topic: Akayan Geyser Scripts
- Replies: 9
- Views: 12235
Re: Akayan Geyser Scripts
Yeah. Ya caught me there. The notes are misplaced and might not match perfectly to a real piano. I was having some issues building it as I don't have much knowledge on musical scales and whatnot. But the notes do go from a lower pitch to a higher one :P which was good enough for what I wastesting. G...
- Fri May 22, 2015 5:31 pm
- Forum: Help Forum
- Topic: Folders inside a package?
- Replies: 5
- Views: 3921
Re: Folders inside a package?
Just packaged some images in a folder and it works great. Something to keep in mind though... when you zip a package together and then install it, an extra folder is created in your directory with the name of the zip file. This folder isn't present when originally writing the image paths in your scr...
- Mon May 18, 2015 10:55 pm
- Forum: Scripts & Packages
- Topic: Akayan Geyser Scripts
- Replies: 9
- Views: 12235
Re: Akayan Geyser Scripts
http://i.imgur.com/eld1iJR.png Here's a fully functional piano I created while testing things with playSoundFile() It's built with the Geyser framework. :!: It works on Mudlet 2.1 Simply click a key to play it's note. The package includes the .wav files for each sound. You can change these if you w...
- Mon May 18, 2015 2:29 am
- Forum: Help Forum
- Topic: PlaySoundFile and Variable
- Replies: 2
- Views: 2713
Re: PlaySoundFile and Variable
It is trueSlySven wrote:I understand that there has been issues with no sound on current preview "3.0-delta" on Windows (minGW builds of Qt do not have working audio or so I understand...)
- Mon May 18, 2015 2:18 am
- Forum: Help Forum
- Topic: Trigger capturing
- Replies: 3
- Views: 2936
Re: Trigger capturing
Could also be a case sensitivity issue. For instance if your trigger line is:
Akaya, Herbert, Belgarath, and Heiko are suffering the effects of your dissonance vibration.
and your target value is: "heiko" it will not match.
Akaya, Herbert, Belgarath, and Heiko are suffering the effects of your dissonance vibration.
and your target value is: "heiko" it will not match.