Search found 218 matches

by kevutian
Sun May 12, 2013 2:55 pm
Forum: Help Forum
Topic: Area rooms generation problem.
Replies: 2
Views: 2369

Area rooms generation problem.

Small problem here and whilst I have a few ideas on how to resolve this, I'd like to request some feedback from others, if I may. Basically, I have a set of scripts that generates a table of rooms and exits for any given area. I am using this 'genrunner' alongside my grinding automation scripts to m...
by kevutian
Sat May 11, 2013 4:26 pm
Forum: General Forum
Topic: Mudlet 2.0 supports Simutronics Games!
Replies: 12
Views: 37336

Re: Mudlet 2.0 supports Simutronics Games!

Possible. Can run Wireshark and inspect the packets to find out what's being sent easily enough.
by kevutian
Fri May 10, 2013 2:55 pm
Forum: General Forum
Topic: Mudlet & screenreaders
Replies: 40
Views: 59334

Re: Mudlet & screenreaders

Has there been any progress on this lately?

It was recommended to me by one the blind players in my game that grabbing a copy of VIPMUD and seeing how that deals with the screenreader might be very prudent. Apparently it deals with them very well.
by kevutian
Tue May 07, 2013 7:43 pm
Forum: Help Forum
Topic: conditionals and inventory (Achaea)
Replies: 3
Views: 2895

Re: conditionals and inventory (Achaea)

If your game supports GMCP: function hasItem(name, num) if not gmcp or not gmcp.Char or not gmcp.Char.Items or not gmcp.Char.Items.List then return false end for _, item in ipairs(gmcp.Char.Items.List.items) do if name and item.name:find(name) then return true end if num and item.id == tostring(num)...
by kevutian
Tue May 07, 2013 7:27 pm
Forum: Help Forum
Topic: transfering files to new computer
Replies: 8
Views: 6248

Re: transfering files to new computer

You can actually copy the profile folder straight over and it simply will just work.

Of course, get your paths right!
by kevutian
Tue May 07, 2013 6:59 pm
Forum: Help Forum
Topic: transfering files to new computer
Replies: 8
Views: 6248

Re: transfering files to new computer

It's actually suggested that you copy your entire profile directory as that will retain settings.

For Windows, this will be: C:\Users\<username>\.config\Mudlet\<profile name>
by kevutian
Tue May 07, 2013 12:00 pm
Forum: Whatever
Topic: Saracen Beta for Lusternia.
Replies: 0
Views: 3990

Saracen Beta for Lusternia.

The Saracen Combat and Utility System now has all the functionality in place to release as a working beta! Saracen is a fully event-driven UI aimed at being your one-stop system for all your quality of life and information purposes. It houses a scalable Geyser based implementation of several windows...
by kevutian
Wed May 01, 2013 6:47 pm
Forum: Help Forum
Topic: Standard Lua Libraries included with Mudlet?
Replies: 7
Views: 5174

Re: Standard Lua Libraries included with Mudlet?

Ignore my random function calls. Just strip them out, of course.
by kevutian
Wed May 01, 2013 6:47 pm
Forum: Help Forum
Topic: Standard Lua Libraries included with Mudlet?
Replies: 7
Views: 5174

Re: Standard Lua Libraries included with Mudlet?

Ended up needing this myself. Hopefully others can make use of it. function fileExists(fname) local f = io.open(fname, "r") if f then f:close() return true else return false end end function dependencyCheck() local dependencies = { luaSocket = { "%U/AppData/Local/Mudlet/socket/core.dl...
by kevutian
Wed May 01, 2013 4:34 pm
Forum: General Forum
Topic: Mudlet 2.0 supports Simutronics Games!
Replies: 12
Views: 37336

Re: Mudlet 2.0 supports Simutronics Games!

Just had a reply back from one of the tech guys at play.net. Here's what the deal is: These are always tricky because of the authentication system. When you go to login from our website, the system sends down a <name>.sal launch file, the contents look like this: UPPORT=5535 GAME=STORM GAMECODE=DR F...