Search found 405 matches
- Fri Sep 28, 2018 6:13 am
- Forum: Scripts & Packages
- Topic: Drag and Drop GUI Framework
- Replies: 15
- Views: 38800
Re: Drag and Drop GUI Framework
Vadi suggested a nice demo for people may be to combine Jor'Mox excellent work with Akaya's Geyser Template from this thread: https://forums.mudlet.org/viewtopic.php?f=6&t=4098 Which is a simple beginning point for building your own UI. It's been around for a long time and even as someone relati...
- Tue Sep 04, 2018 8:31 pm
- Forum: Help Forum
- Topic: click callback on gauges
- Replies: 3
- Views: 3216
Re: click callback on gauges
Thanks for the help guys. That also explains why text alignment via stylesheet wasn't working.
- Mon Sep 03, 2018 11:35 pm
- Forum: Help Forum
- Topic: click callback on gauges
- Replies: 3
- Views: 3216
click callback on gauges
The following code creates a gauge and attempts to make it clickable. It requires Vadi's 'CSSMAN' script, but aside from that it should run standalone. Neither part of the gauge is clickable, with nothing printed to the main window, and nothing showing in the debug window to indicate that anything h...
- Fri Jan 05, 2018 3:31 am
- Forum: Whatever
- Topic: New Kid on the block...!
- Replies: 7
- Views: 30008
Re: New Kid on the block...!
I've been assuming the 400 million rooms too many to actually map. After release it may be feasible to map systems as areas and ignore the bits in between, but for now I'm working on the concept that keeping a map will not be possible. Even with grid mode - 20000x20000 even at one pixel per room, is...
- Fri Dec 29, 2017 10:59 am
- Forum: Whatever
- Topic: New Kid on the block...!
- Replies: 7
- Views: 30008
can we display space better using mudlet?
They've released a video showing space flight in action: http://forums.starmourn.com/discussion/113/first-gameplay-video-space-flight Obviously there is still a lot of information missing that we won't know before release, but I had a thought, and a question for people with more detailed understandi...
- Fri Jan 15, 2016 9:48 pm
- Forum: Mudlet Development
- Topic: Mudlet 3.0.0-delta (preview #4)
- Replies: 146
- Views: 265014
Re: Mudlet 3.0.0-delta (preview #4)
Could you post a copy of your map somewhere so I may poke around in it to see what the quickest way to fix it might be? I do not recall whether setMapZoom is operative - but from what you are saying it does seem to be. Map is attached. It was a freshly installed mudlet, and a freshly downloaded map...
- Mon Jan 11, 2016 7:54 pm
- Forum: Mudlet Development
- Topic: Mudlet 3.0.0-delta (preview #4)
- Replies: 146
- Views: 265014
Re: Mudlet 3.0.0-delta (preview #4)
mapper bug.PNG If I double click on a room to begin speedwalking, a dropdown menu for room selection appears, showing two options for the same room, and after speedwalking to that room the dropdown menu remains on screen. The screenshot is after a speedwalk has completed. Also, if I use either the ...
- Sun Jun 22, 2014 2:05 am
- Forum: Help Forum
- Topic: gmcp.Comm.Channel - chat capture
- Replies: 3
- Views: 4108
Re: gmcp.Comm.Channel - chat capture
The script as it currently stands: (event is: gmcp.Comm.Channel.Text) --capandappend function gmcp_comm() local s = gmcp.Comm.Channel.Text.text local leader = 8 if s:find( "0;1;" ) then leader = leader +2 end local col = s:sub(2, leader-1) col = gui.ansiconv[col][2] s = s:sub(leader) s = s...
- Thu Jun 19, 2014 9:26 pm
- Forum: Help Forum
- Topic: gmcp.Comm.Channel - chat capture
- Replies: 3
- Views: 4108
Re: gmcp.Comm.Channel - chat capture
So, I have it working but have found another stumbling block. The first thing I every do when I create a new profile, is redefine several of the default ansi colours. I do this because four of them are all but unreadable on a black background. But how do I call those colours so that I am not forcing...
- Tue Jun 17, 2014 12:05 pm
- Forum: Help Forum
- Topic: gmcp.Comm.Channel - chat capture
- Replies: 3
- Views: 4108
gmcp.Comm.Channel - chat capture
That's a lot of events for a clan tell: clt test System Message: GMCP event <gmcp.Comm> display(gmcp) to see the full content System Message: GMCP event <gmcp.Comm.Channel> display(gmcp) to see the full content System Message: GMCP event <gmcp.Comm.Channel.Text> display(gmcp) to see the full content...