Search found 54 matches

by Wyd
Fri Apr 30, 2010 11:24 am
Forum: Help Forum
Topic: Temp Trigger
Replies: 15
Views: 10148

Re: Temp Trigger

That bit of code was my fault

edit: Rest of my post was wrong, opps
by Wyd
Tue Apr 27, 2010 8:53 am
Forum: Help Forum
Topic: Temp Trigger
Replies: 15
Views: 10148

Re: Temp Trigger

In that case, it seems like the tempTimer/killTrigger functions aren't firing.

If you haven't fixed it by the time I get home, I'll take a look
by Wyd
Mon Apr 26, 2010 12:56 pm
Forum: Help Forum
Topic: Temp Trigger
Replies: 15
Views: 10148

Re: Temp Trigger

Simply remove the tempTimer() line, and instead create another tempTrigger, which delete both triggers For example Trigger: You remove some armour. Script: balance_trigger_id = tempTrigger("You have recovered balance on all limbs.", [[ send("wear armour") ]]) wear_trigger_id = te...
by Wyd
Mon Apr 26, 2010 11:39 am
Forum: Help Forum
Topic: Temp Trigger
Replies: 15
Views: 10148

Re: Temp Trigger

When you call tempTrigger(), it returns a trigger ID that you can use to enable/disable/kill the trigger later on. For example, you might do something like this Trigger: You remove some armour. Script: remove_trigger_id = tempTrigger("You have recovered balance on all limbs.", [[ send(&quo...
by Wyd
Sat Apr 24, 2010 8:40 am
Forum: Mudlet Development
Topic: Mudlet Mapper
Replies: 139
Views: 155064

Re: Mudlet Mapper

Another feature I'd like would be room notes Basically, by placing your mouse over a room, it would show a small window with whatever "notes" the room had These notes could be easily cleared/rewritten to, but would allow you to keep track of information about rooms (Which would be saved, ...
by Wyd
Sat Apr 24, 2010 3:26 am
Forum: Mudlet Development
Topic: Mudlet Mapper
Replies: 139
Views: 155064

Re: Mudlet Mapper

Another feature I'd like would be room notes Basically, by placing your mouse over a room, it would show a small window with whatever "notes" the room had These notes could be easily cleared/rewritten to, but would allow you to keep track of information about rooms (Which would be saved, s...
by Wyd
Wed Apr 14, 2010 9:52 pm
Forum: Mudlet Development
Topic: Mudlet Mapper
Replies: 139
Views: 155064

Re: Mudlet Mapper

Looks cool, though.. One of the biggest issues that I see is that everything sort of blends together - you can't just tell at a glance where you are, where things are in relation to you, and so on..you've got to look at it for a while and try and un-jumble all the boxes and lines..and even then, I c...
by Wyd
Mon Apr 12, 2010 2:00 am
Forum: Geyser Layout Manager
Topic: Tabbed chat
Replies: 17
Views: 31778

Re: Tabbed chat

chatStartup() I find it's a bad time to have things this complicated rerun themselves every time you look at the script, so this one only runs (or resets with any changes you make to it) when you call that function. An quick and easy fix for that is to just change chatStartup() to: function chatSta...
by Wyd
Sun Apr 11, 2010 6:30 am
Forum: Scripts & Packages
Topic: IRE Map Display
Replies: 6
Views: 7077

Re: IRE Map Display

I like the map look, but i would really be grateful if you would post a script to make all the chat and talk come up in that seperate window under the map. That would be awsome. Look for the tabbed chat script which is floating around the forums..there are quite a few versions, so I'm not sure what...
by Wyd
Thu Apr 08, 2010 1:00 pm
Forum: Mudlet Development
Topic: Feature request - ATCP 'map_display 1'
Replies: 2
Views: 3243

Re: Feature request - ATCP 'map_display 1'

ah, great

I knew I'd told you about it..but wanted to chuck it here so it was documented somewhere..good to see its already on the list, thanks!