Search found 24 matches

by breakone9r
Fri Aug 07, 2020 1:43 pm
Forum: Help Forum
Topic: MSP over MXP.
Replies: 3
Views: 13573

Re: MSP over MXP.

Vadi wrote:
Fri Aug 07, 2020 8:22 am
Looks like Tamarindo started with this for you on https://github.com/Mudlet/Mudlet/pull/4012 :)
Yeah, I saw that in the -pulse channel on discord. Trying to decide if I want to try my hand at building it myself, or just waiting for an update. :)

Thanks!
by breakone9r
Thu Aug 06, 2020 10:43 pm
Forum: Help Forum
Topic: MSP over MXP.
Replies: 3
Views: 13573

MSP over MXP.

So. My MUD implements MSP over MXP, and apparently, I can't seem to trigger on that. This is representative of what is sent when a sound is sent. <sound FName="soundfile.*" V=100 L=1 P=50 T="misc"> But it's not 100% consistent, there are a couple of places where it's actually: <s...
by breakone9r
Thu Aug 06, 2020 10:01 pm
Forum: Scripts & Packages
Topic: basic Materia Magica UI and GMCP mapper
Replies: 6
Views: 9604

Re: basic Materia Magica UI and GMCP mapper

New updated package uploaded to the first post. Fixed some "breakone9r is an idiot" errors. As well as adding the maps for the starting area.
by breakone9r
Thu Aug 06, 2020 1:15 am
Forum: Scripts & Packages
Topic: basic Materia Magica UI and GMCP mapper
Replies: 6
Views: 9604

Re: basic Materia Magica UI and GMCP mapper

I have done just that, Vadi. New version has been uploaded to the original post.
by breakone9r
Wed Aug 05, 2020 2:46 am
Forum: Scripts & Packages
Topic: basic Materia Magica UI and GMCP mapper
Replies: 6
Views: 9604

basic Materia Magica UI and GMCP mapper

This is an initial release. It's very much still a work in progress, but it's in a very usable state. No bells and whistles. Just a clean, basic interface. Gauges for HP, SP and ST, as well as an experience bar. I'm pretty confident that this package is now in a pretty workable state. That said, th...
by breakone9r
Sun Aug 02, 2020 4:04 am
Forum: Scripts & Packages
Topic: Geyser UI Template
Replies: 120
Views: 178655

Re: Geyser UI Template

Code: Select all

my_miniconsole = Geyser.MiniConsole:new({
  name = "my_miniconsole",
  x = 0, y = 0,
  width = "100%",
  height = "100%",
}, GUI.Box2)
This removes the borders from GUI.Box2. so uhh.. what?
by breakone9r
Wed Jul 29, 2020 8:26 pm
Forum: Help Forum
Topic: table.concat .. Am I doin i 'rong' ??
Replies: 4
Views: 13289

Re: table.concat .. Am I doin i 'rong' ??

Well. display shows it, but concat still doesnt do anything? I'm probably using it wrong. I'll fiddle with it some more.

Thank you very much for the help.
by breakone9r
Wed Jul 29, 2020 5:05 pm
Forum: Help Forum
Topic: table.concat .. Am I doin i 'rong' ??
Replies: 4
Views: 13289

Re: table.concat .. Am I doin i 'rong' ??

yeah. I just typed it in wrong... fixin it here. (it's right in the client, i just pasted the wrong one here)
by breakone9r
Wed Jul 29, 2020 2:36 pm
Forum: Help Forum
Topic: table.concat .. Am I doin i 'rong' ??
Replies: 4
Views: 13289

table.concat .. Am I doin i 'rong' ??

function mm_mapper() chartables = gmcp.char.status tablestring = table.concat(chartables) echo(tablestring) end I have a populated roomtables variable, but tablestring variable is completely devoid of any strings. what am I doing wrong here? I'm trying to teach myself both lua and gmcp here. LOL
by breakone9r
Wed Jul 29, 2020 2:13 pm
Forum: Mudlet Mapper
Topic: GMCP for Materia Magica
Replies: 8
Views: 25848

Re: GMCP for Materia Magica

Hmm... Ok, so I've been playing around. It seems that either I'm not watching for the correct event, or MM isn't throwing a gmcp.room event when the room changes. I've managed to mostly figure out gmcp.char* and have some long term plans for that, now. But I only seem to get a room event when I forc...