Search found 351 matches
- Fri Feb 10, 2012 10:47 pm
- Forum: Scripts & Packages
- Topic: GMCP Inventory Organizer (Achaea)
- Replies: 64
- Views: 60616
Re: GMCP Inventory Organizer (Achaea)
you can actually send a request for an update to any table at any time, meaning you wouldn't actually need to check your inventory (unless they've changed the request procedure since I wrote my scripts). That being said though, I've always found it more effective to keep track of your weapons in a ...
- Wed Feb 08, 2012 1:00 am
- Forum: Mudlet Development
- Topic: Python for Mudlet
- Replies: 31
- Views: 28581
Re: Python for Mudlet
Sounds like some great work, and good progress. I'd love to see completion of python support for Mudlet. I'd surely make use of it and let you know of bugs.
- Sun Feb 05, 2012 3:32 am
- Forum: Help Forum
- Topic: ctrl+shift+z opens mudlet??? how to remove?
- Replies: 14
- Views: 11731
Re: ctrl+shift+z opens mudlet??? how to remove?
Does not happen on Debian Wheezy either; but I can confirm that in a clean VM with Windows 7 Ultimate and Mudlet installed, CTRL+SHIFT+Z does open Mudlet (using mudlet downloaded from http://sourceforge.net/projects/mudlet/files/Mudlet-2.0-test4b.exe/download ) This only happened when I had the Mudl...
- Sat Feb 04, 2012 7:49 pm
- Forum: Mudlet Development
- Topic: Variable Interface
- Replies: 41
- Views: 23247
Re: Variable Interface
Just a suggestion, but would it be possible to group variables by namespace for the default? Say then, all the global variables would be in one group and easier to not screw around with to accidentally delete them.
- Sat Feb 04, 2012 1:07 am
- Forum: Help Forum
- Topic: rakon mudbot mapper capture
- Replies: 7
- Views: 5239
Re: rakon mudbot mapper capture
Here is the capture script that I use for capturing the Mudbot/Vadi mapper to a window.
- Sun Jan 22, 2012 12:03 am
- Forum: Help Forum
- Topic: Mudlet + utf8?
- Replies: 7
- Views: 7567
Re: Mudlet + utf8?
As far as I am aware there is no unicode support as of yet.
- Sat Jan 07, 2012 4:47 pm
- Forum: Mudlet Development
- Topic: Feature Request - show line number
- Replies: 12
- Views: 8919
Re: Feature Request - show line number
I see no issues with large scripts in Mudlet itself. Mudlet may not offer all the functionalities of a dedicated script editor, but it works well enough for my purposes, and I find it more comfortable to have everything in one place than having to toggle to other programs/files to edit some of my s...
- Sat Jan 07, 2012 4:31 am
- Forum: Mudlet Development
- Topic: Feature Request - show line number
- Replies: 12
- Views: 8919
Re: Feature Request - show line number
Line numbers are shown in the status bar of the editor. The point is to quickly go to the line number when you see the error in the status window. If I had a script with let's say 500 lines of code and the status window says go to line 300 it would take me a long time to find exactly where I am hav...
- Fri Jan 06, 2012 1:59 am
- Forum: Help Forum
- Topic: Disconnect at start
- Replies: 2
- Views: 3254
Re: Disconnect at start
Likely the generic mapper plugin is sending commands before you're logged in and screwing up your login sequence. Open Achaea profile in mudlet. Let it do what it does. Go to the 'Package Manager' on the upper right of the main window. UNINSTALL The 'Generic_mapper' package. Save the profile, close ...
- Mon Jan 02, 2012 4:52 pm
- Forum: Help Forum
- Topic: Not finding global fishing
- Replies: 8
- Views: 4717
Re: Not finding global fishing
You need to fix your script so that the functions you're calling are not expected (by lua) to be in the table you've written. If lua is registering your fishing table as table { 'version': '1.0' 'baitcount': 0 'caughtfish': 0 'have_bucket': false 'dirlist': 'n' 'castline': false 'is_fishing': false...