let me try the image again
if it fails this time here is a link to photobucket
http://i45.photobucket.com/albums/f85/p ... nt0/MM.png
Search found 20 matches
- Mon Aug 08, 2011 2:31 am
- Forum: Help Forum
- Topic: Can't get the compass to update, what did I mess up?
- Replies: 2
- Views: 2416
- Sun Aug 07, 2011 1:52 am
- Forum: Help Forum
- Topic: Can't get the compass to update, what did I mess up?
- Replies: 2
- Views: 2416
Can't get the compass to update, what did I mess up?
I started to play Materia Magica and have ported in the Achea Fancy GUI because I like the compass and gauges. I've got the gauges updating properly, but I can't seem to get a trigger to fire on the visible exits line. I started with a filter chain 'compass' that uses a substring to match Visible Ex...
- Mon Jul 04, 2011 2:40 am
- Forum: Help Forum
- Topic: Can't install Mudlet
- Replies: 5
- Views: 3984
Re: Can't install Mudlet
Have you tried to right click on the install icon and select "Run as administrator"? I've run into this before and that has solved it for me.
- Fri Mar 18, 2011 8:26 pm
- Forum: Help Forum
- Topic: A few quick questions about some of the code i've started
- Replies: 7
- Views: 4557
Re: A few quick questions about some of the code i've starte
Ok, the above function harvest() was partially working last night. It would attempt to harvest the next plant in the table with a true value each time I entered the harvest alias. However, I logged in today and for some reason the function isn't getting past my if statement. I checked the values of ...
- Thu Mar 17, 2011 8:25 pm
- Forum: Help Forum
- Topic: A few quick questions about some of the code i've started
- Replies: 7
- Views: 4557
Re: A few quick questions about some of the code i've starte
Ok, my variables are updating correctly in the tables now that I've gone through and made the changes that needed to be changed. I think I have a better grasp on the syntax for referring to table entries now. I still have a problem with my main harvest function. The function relies on the value of t...
- Wed Mar 16, 2011 8:05 pm
- Forum: Help Forum
- Topic: A few quick questions about some of the code i've started
- Replies: 7
- Views: 4557
Re: A few quick questions about some of the code i've starte
Ok, I've finished my refiller and it seems to be working really well! Now I'm trying my hand at a harvester but this is more challenging for me. Tables toharvest = { ["ginseng"] = false, ["ash"] = false, ["echinacea"] = false, ["ginger"] = false, ["myrrh&...
- Thu Mar 10, 2011 3:20 pm
- Forum: Help Forum
- Topic: A few quick questions about some of the code i've started
- Replies: 7
- Views: 4557
Re: A few quick questions about some of the code i've starte
Thanks Vadi. Seeing it that way makes more sense now.
- Thu Mar 10, 2011 4:03 am
- Forum: Help Forum
- Topic: A few quick questions about some of the code i've started
- Replies: 7
- Views: 4557
A few quick questions about some of the code i've started
Ok, so I'm attempting to write a script that will help to speed up filling of vials in achaea. I've decided to store the ingredients for each type of concoction in a table called "concoctons" and then create a sub table for each type of vial. Table: concoctions = { health = { "valeria...
- Wed Nov 25, 2009 4:58 pm
- Forum: Help Forum
- Topic: A trigger that is split over multiple lines?
- Replies: 1
- Views: 2803
A trigger that is split over multiple lines?
Ok, so I'm trying to create a trigger that will capture the general area of my farsee target. my regex trigger looks like this: ^Though too far away to accurately perceive details, you see that (.*) is (.*). The problem I'm having is that when my target is not in the same area as I am the output fro...
- Sat Nov 21, 2009 10:23 pm
- Forum: Scripts & Packages
- Topic: Achaea Fancy GUI 1.0
- Replies: 146
- Views: 123748
Re: Achaea Fancy GUI 0.1
All of the graphics work for me and seem to be updating properly. One issue that I'm having is that they overlap the left side of the screen. Also, at timed intervals, it is sending the grin command to the mud.