Search found 193 matches

by Omit
Sat Nov 06, 2010 1:19 am
Forum: Mudlet Mapper
Topic: Feature Request(s)
Replies: 44
Views: 29169

Re: Feature Request(s)

I think what he means is to be able to change the depth of the cubes(yes I know if you change the depth they are not cubes anymore).... doing so would allow you to view other levels easier (without the sides being so big and obscuring the view) ... top view is nice but I like this idea a lot too...
by Omit
Mon Nov 01, 2010 11:35 pm
Forum: Mudlet Mapper
Topic: Feature Request(s)
Replies: 44
Views: 29169

Re: Feature Request(s)

* Function to get room info based on the roomID.
my thought is have it return a table with all the room info saved in the map. (room name, exits,area,x,y,z, color,....)

With rooms tied together based in the room ID it would make a lot of things easier.
by Omit
Mon Nov 01, 2010 10:13 pm
Forum: Mudlet Mapper
Topic: mapper slow?
Replies: 2
Views: 3778

mapper slow?

I have been working on my Lua scripting for the 3D mapper and I have noticed that the map renders slowly.... this in and of itself is not a major issue but.... it seems to slow down the output from the mud (or at least how quickly it is rendered). (Lag.... and it clears up if I close the map window)...
by Omit
Mon Nov 01, 2010 1:41 am
Forum: Mudlet Mapper
Topic: Feature Request(s)
Replies: 44
Views: 29169

Re: Feature Request(s)

'Map Adjust Mode' (inspired by vadi's comments) The ability to select one or more rooms on the mapper through some sort of special 'mode' and do the following actions to them. *set color *move them *delete them *(I don't use it right now but isn't there something about travel cost for rooms) Ideally...
by Omit
Mon Nov 01, 2010 1:26 am
Forum: Mudlet Mapper
Topic: Feature Request(s)
Replies: 44
Views: 29169

Re: Feature Request(s)

better yet... 'move mode' that allowed you to select and drag rooms or even entire areas with the mouse. (that would be awesome) But, I still like the idea of a simple move room(dirs....) in a sub-menu, when you are mapping new areas there is often reasons to move just one room. Yes it would be tedi...
by Omit
Sun Oct 31, 2010 11:30 pm
Forum: Mudlet Mapper
Topic: Feature Request(s)
Replies: 44
Views: 29169

Feature Request(s)

Starting this thread as a place to discuss our wish list for the MUDlet mapper. ...and I will start out by requesting.... I would like to see a menu accessible for any room on the map (my thought is a right click on the room). Things that should go into this menu are: * Goto room * Delete room * Mov...
by Omit
Sun Oct 31, 2010 4:58 pm
Forum: Mudlet Mapper
Topic: Map db for non ire muds?
Replies: 1
Views: 3706

Map db for non ire muds?

I have begun to change my Lua scripting to make use of the 3d mapper and when I click on a room on the map I get the following error.... ERROR: Target room cannot be found in map db. My question is.... what database is it looking for and what is the data structure for it? (I've many other questions ...
by Omit
Sun Oct 03, 2010 9:40 pm
Forum: General Forum
Topic: Mapper now able to map non IRE MUDs
Replies: 48
Views: 36788

Re: Mapper now able to map non IRE MUDs

Icarus wrote:Very pleased with how progress seems to be coming, look forward to testing this out.
Me too...
when will this be released for those of us that don't want to compile it ourselves?
by Omit
Tue Sep 28, 2010 9:25 pm
Forum: Help Forum
Topic: database
Replies: 6
Views: 3921

Re: database

try...
Code: [show] | [select all] lua
val=db:fetch(database.firstfield,db:eq(database.firstfield.name,"testing"))
display(val)
this returns a table with the results... the display command allows you to show the result (only good for testing)


fairly simple example here on the forum
by Omit
Fri Sep 10, 2010 6:54 pm
Forum: General Forum
Topic: Mapper now able to map non IRE MUDs
Replies: 48
Views: 36788

Re: Mapper now able to map non IRE MUDs

I had a thought and am unlikely to do anything with it on my own. Playing with my own mapper (graphic and ASCII) the ASCII map works extremely well, even for large areas... My thought was this... A custom font that includes a set of standard symbols for "drawing" a map (one char for each c...